public MainWindow() { InitializeComponent(); KinectInit init = new KinectInit(); init.initialize(); serial.Init(); this.sensorChooser = new KinectSensorChooser(); this.sensorChooser.KinectChanged += SensorChooserOnKinectChanged; this.sensorChooserUi.KinectSensorChooser = this.sensorChooser; this.sensorChooser.Start(); var regionSensorBinding = new Binding("Kinect") { Source = this.sensorChooser }; BindingOperations.SetBinding(this.kinectRegion, KinectRegion.KinectSensorProperty, regionSensorBinding); SkeletonTracking trackAngle = new SkeletonTracking(); trackAngle.InitializeSkeleton(); trackAngle.SkeletonLoading(); }