public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = true; Content.RootDirectory = "Content"; Kinect = new Kinect(graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight); screenManager = new ScreenManager(this, Kinect); Components.Add(screenManager); }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = Constants.screenWidth; graphics.PreferredBackBufferHeight = Constants.screenHeight; graphics.PreferMultiSampling = true; graphics.IsFullScreen = false; Content.RootDirectory = "Content"; Kinect = new Kinect(); screenManager = new ScreenManager(this, Kinect); Components.Add(screenManager); Components.Add(new DebugComponent(this)); }
/// <summary> /// Allows the game screen to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public virtual void Update(GameTime gameTime) { if (showAvatar) { userAvatar.Update(gameTime); if (!IsFrozen) { if (enablePause) { if (userAvatar.Avatar == userAvatar.AllAvatars[0]) { //Freeze Screen, Show pause Screen\ screenPaused = true; ScreenManager.AddScreen(new PauseScreen()); this.FreezeScreen(); } else if (userAvatar.Avatar.Equals(userAvatar.AllAvatars[2]) && screenPaused == true) { //exit pause screen, unfreeze screen this.UnfreezeScreen(); } } } } if (frameNumber % 360 == 0 && voiceCommands != null) { voiceCommands.HeardString = ""; } var currSkel = screenManager.Kinect.trackedSkeleton; int?currId = null; if (currSkel != null) { currId = currSkel.TrackingId; } if (lastSkelId != currId) { depthTimer = 2; lastSkelId = currId; } if (depthTimer > 0) { depthTimer -= gameTime.ElapsedGameTime.TotalSeconds; } frameNumber++; if (voiceCommands != null) { switch (voiceCommands.HeardString) { case "One": if (ScreenManager.Kinect.devices[0].IsSwitchedOn) { ScreenManager.Kinect.devices[0].switchOff(ScreenManager.Kinect.comm); } else { ScreenManager.Kinect.devices[0].switchOn(ScreenManager.Kinect.comm); } //this.FreezeScreen(); screenManager.AddScreen(new PauseScreen(ScreenManager.Kinect.devices[0].Name + " is " + ScreenManager.Kinect.devices[0].Status, 300)); voiceCommands.HeardString = ""; break; /* case "Open": * if (ScreenManager.Kinect.devices[1].IsSwitchedOn) * ScreenManager.Kinect.devices[1].switchOff(ScreenManager.Kinect.comm); * else * ScreenManager.Kinect.devices[1].switchOn(ScreenManager.Kinect.comm); * screenManager.AddScreen(new PauseScreen(ScreenManager.Kinect.devices[1].Name + " is " + ScreenManager.Kinect.devices[1].Status,300)); * //this.FreezeScreen(); * voiceCommands.HeardString = ""; * break; * */ //case "volume up": // MediaPlayer.Volume++; // voiceCommands.HeardString=""; // break; //case "volume down": // MediaPlayer.Volume--; // voiceCommands.HeardString = ""; // break; default: break; } } }
/// <summary> /// Allows the game screen to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> public virtual void Update(GameTime gameTime) { if (showAvatar) { userAvatar.Update(gameTime); if (!IsFrozen) { if (enablePause) { //Freeze Screen, Show pause Screen\ screenPaused = true; this.FreezeScreen(); } else if (userAvatar.Avatar.Equals(userAvatar.AllAvatars[2]) && screenPaused == true) { //exit pause screen, unfreeze screen this.UnfreezeScreen(); if (userAvatar.Avatar == userAvatar.AllAvatars[0]) { //Freeze Screen, Show pause Screen\ screenPaused = true; ScreenManager.AddScreen(new PopupScreen()); this.FreezeScreen(); } else if (userAvatar.Avatar.Equals(userAvatar.AllAvatars[2]) && screenPaused == true) { //exit pause screen, unfreeze screen this.UnfreezeScreen(); } } } var currSkel = screenManager.Kinect.trackedSkeleton; int?currId = null; if (currSkel != null) { currId = currSkel.TrackingId; } if (lastSkelId != currId) { depthTimer = 2; lastSkelId = currId; } if (depthTimer > 0) { depthTimer -= gameTime.ElapsedGameTime.TotalSeconds; } } if (frameNumber % 240 == 0 && voiceCommands != null) { voiceCommands.HeardString = ""; } frameNumber++; /*if (voiceCommands != null) * { * switch (voiceCommands.HeardString) * { * case "play project music": * if (MediaPlayer.State.Equals(MediaState.Stopped) || MediaPlayer.State.Equals(MediaState.Paused)) * { * playQueue = random.Next(songsarray.Length-1); * MediaPlayer.Play(songsarray[playQueue]); * /* * screenManager.AddScreen(new PauseScreen()); * MediaPlayer.PlayPosition.Minutes; * * } * break; * case "stop": * if (MediaPlayer.State.Equals(MediaState.Playing)) * MediaPlayer.Pause(); * break; * * case "play mediaplayer": * if (MediaPlayer.State.Equals(MediaState.Stopped) || MediaPlayer.State.Equals(MediaState.Paused)) * { * //int i = random.Next(0, sampleMediaLibrary.Songs.Count - 1); * //MediaPlayer.Play(sampleMediaLibrary.Songs[i]); * MediaPlayer.Play(sampleMediaLibrary.Songs); * } * break; * case "resume": * if (MediaPlayer.State.Equals(MediaState.Paused)) * MediaPlayer.Resume(); * break; * case "next": * //MediaPlayer.MoveNext(); * //MediaPlayer.Stop(); * MediaPlayer.MoveNext(); * //MediaPlayer.Resume(); * //MediaPlayer.Play(sampleMediaLibrary.Songs[++playQueue]); * break; * case "previous": * //MediaPlayer.Stop(); * MediaPlayer.MovePrevious(); * //MediaPlayer.Resume(); * //MediaPlayer.Play(sampleMediaLibrary.Songs[--playQueue]); * break; * case "mute": * MediaPlayer.IsMuted = true; * break; * case "unmute": * MediaPlayer.IsMuted = false; * break; * case "device one": * if (ScreenManager.Kinect.devices[0].IsSwitchedOn) * ScreenManager.Kinect.devices[0].switchOff(ScreenManager.Kinect.comm); * else * ScreenManager.Kinect.devices[0].switchOn(ScreenManager.Kinect.comm); * //this.FreezeScreen(); * screenManager.AddScreen(new PopupScreen(ScreenManager.Kinect.devices[0].Name +" is "+ScreenManager.Kinect.devices[0].Status,300)); * voiceCommands.HeardString = ""; * break; * case "device two": * if (ScreenManager.Kinect.devices[1].IsSwitchedOn) * ScreenManager.Kinect.devices[1].switchOff(ScreenManager.Kinect.comm); * else * ScreenManager.Kinect.devices[1].switchOn(ScreenManager.Kinect.comm); * screenManager.AddScreen(new PopupScreen(ScreenManager.Kinect.devices[1].Name + " is " + ScreenManager.Kinect.devices[1].Status,300)); * //this.FreezeScreen(); * voiceCommands.HeardString = ""; * break; * //case "volume up": * // MediaPlayer.Volume++; * // voiceCommands.HeardString=""; * // break; * //case "volume down": * // MediaPlayer.Volume--; * // voiceCommands.HeardString = ""; * // break; * default: break; * } * }*/ }