private bool InitVisualGestures() { KinectManager kinectManager = KinectManager.Instance; KinectInterop.SensorData sensorData = kinectManager != null ? kinectManager.GetSensorData() : null; Kinect2Interface kinectInterface = sensorData.sensorInterface as Kinect2Interface; KinectSensor kinectSensor = kinectInterface != null ? kinectInterface.kinectSensor : null; if (kinectSensor == null) return false; if (gestureDatabase == string.Empty) { Debug.LogError("Please specify gesture database file!"); return false; } // copy the gesture database file from Resources, if available if (!File.Exists(gestureDatabase)) { TextAsset textRes = Resources.Load(gestureDatabase, typeof(TextAsset)) as TextAsset; if (textRes != null && textRes.bytes.Length != 0) { File.WriteAllBytes(gestureDatabase, textRes.bytes); } } // create the vgb source vgbFrameSource = VisualGestureBuilderFrameSource.Create(kinectSensor, 0); // open the reader vgbFrameReader = vgbFrameSource != null ? vgbFrameSource.OpenReader() : null; if (vgbFrameReader != null) { vgbFrameReader.IsPaused = true; } using (VisualGestureBuilderDatabase database = VisualGestureBuilderDatabase.Create(gestureDatabase)) { if (database == null) { Debug.LogError("Gesture database not found: " + gestureDatabase); return false; } // check if we need to load all gestures bool bAllGestures = (gestureNames.Count == 0); foreach (Gesture gesture in database.AvailableGestures) { bool bAddGesture = bAllGestures || gestureNames.Contains(gesture.Name); if (bAddGesture) { string sGestureName = gesture.Name; vgbFrameSource.AddGesture(gesture); if (!gestureNames.Contains(sGestureName)) { gestureNames.Add(sGestureName); } if (!gestureData.ContainsKey(sGestureName)) { VisualGestureData data = new VisualGestureData(); data.gestureName = sGestureName; data.isDiscrete = (gesture.GestureType == GestureType.Discrete); data.isContinuous = (gesture.GestureType == GestureType.Continuous); data.timestamp = Time.realtimeSinceStartup; gestureData.Add(sGestureName, data); } } } } return true; }