private Dictionary<FingerType, List<PointSkeleton3D>> Dict; //Dict for piano player public CameraView(MainWindow mainWindow) { InitializeComponent(); this.mainWindow = mainWindow; this.UserViewer = mainWindow.UserViewer; InitializeKinectPlus(); shutterTimer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(COUNT_INTERVAL) }; shutterTimer.Tick += new EventHandler(shutterTimer_Tick); repeatTimer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(3000d) }; repeatTimer.Tick += new EventHandler(repeatTimer_Tick); }
public FullView(MainWindow mainWindow) { InitializeComponent(); if (!System.ComponentModel.DesignerProperties.GetIsInDesignMode(this)) { _em = new EffectManager(); i = 0; } this.mainWindow = mainWindow; this.UserViewer = mainWindow.UserViewer; InitializeKinectPlus(); repeatTimer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(LABLE_DISAPPEAR_SEC) }; repeatTimer.Tick += new EventHandler(repeatTimer_Tick); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.KinectJoyMainWindow = ((Kinect.Joy.MainWindow)(target)); #line 11 "..\..\..\MainWindow.xaml" this.KinectJoyMainWindow.Closing += new System.ComponentModel.CancelEventHandler(this.KinectJoyMainWindow_Closing); #line default #line hidden #line 12 "..\..\..\MainWindow.xaml" this.KinectJoyMainWindow.Loaded += new System.Windows.RoutedEventHandler(this.KinectJoyMainWindow_Loaded); #line default #line hidden return; case 2: this.kinectRegion = ((Microsoft.Kinect.Toolkit.Controls.KinectRegion)(target)); return; case 3: this.RootLayout = ((System.Windows.Controls.Grid)(target)); return; case 4: this.kinectRegionGrid = ((System.Windows.Controls.Grid)(target)); return; case 5: this.UserViewer = ((Microsoft.Kinect.Toolkit.Controls.KinectUserViewer)(target)); return; case 6: this.sensorChooserUi = ((Microsoft.Kinect.Toolkit.KinectSensorChooserUI)(target)); return; case 7: this.TransPres = ((FluidKit.Controls.TransitionPresenter)(target)); #line 138 "..\..\..\MainWindow.xaml" this.TransPres.TransitionCompleted += new System.EventHandler(this.TransPres_TransitionCompleted); #line default #line hidden return; case 8: this.TransRotat = ((FluidKit.Controls.CubeTransition)(target)); return; case 9: this.VFlow = ((Kinect.Joy.View3D)(target)); return; case 10: this.WeiboTips = ((System.Windows.Controls.Label)(target)); return; case 11: #line 155 "..\..\..\MainWindow.xaml" ((Microsoft.Kinect.Toolkit.Controls.KinectTileButton)(target)).Click += new System.Windows.RoutedEventHandler(this.FullScreenBtn_Click); #line default #line hidden return; case 12: #line 160 "..\..\..\MainWindow.xaml" ((Microsoft.Kinect.Toolkit.Controls.KinectTileButton)(target)).Click += new System.Windows.RoutedEventHandler(this.WeiboBtn_Click); #line default #line hidden return; case 13: #line 165 "..\..\..\MainWindow.xaml" ((Microsoft.Kinect.Toolkit.Controls.KinectTileButton)(target)).Click += new System.Windows.RoutedEventHandler(this.CameraBtn_Click); #line default #line hidden return; } this._contentLoaded = true; }