/// <remarks> /// Add a given KPlotPoint to the object's list of points. /// @overload /// <param> name="p" pointer to the KPlotPoint to add. /// </param></remarks> <short> Add a given KPlotPoint to the object's list of points.</short> public void AddPoint(KPlotPoint p) { interceptor.Invoke("addPoint#", "addPoint(KPlotPoint*)", typeof(void), typeof(KPlotPoint), p); }
/// <remarks> /// Place an object label optimally in the plot. This function will /// attempt to place the label as close as it can to the point to which /// the label belongs, while avoiding overlap with regions of the plot /// that have been masked. /// @note You should not normally call this function directly. /// It is called internally in KPlotObject.Draw(). /// <param> name="painter" Pointer to the painter on which to draw the label /// </param><param> name="pp" pointer to the KPlotPoint whose label is to be drawn. /// </param></remarks> <short> Place an object label optimally in the plot.</short> public void PlaceLabel(QPainter painter, KPlotPoint pp) { interceptor.Invoke("placeLabel##", "placeLabel(QPainter*, KPlotPoint*)", typeof(void), typeof(QPainter), painter, typeof(KPlotPoint), pp); }