private void NotifyItemException(GameController.NotifyItemException.Arguments Parameters) { Popup it = new Popup(Parameters.Messagge); mainGrid.Children.Add(it); it.Focus(); }
private void AddButton_Click(object sender, RoutedEventArgs e) { // Find the right item and it's value and index currentItemText = (Item)LeftListBox.SelectedValue; currentItemIndex = LeftListBox.SelectedIndex; if(currentItemIndex < 0) { return; } // RightListBox.Items.Add(currentItemText); if (currentItemText != null) { foreach (Model.Room r in MainWindow.attGameController.Game.Rooms) { foreach (Item ite in r.Items) { if (ite.BarCode == currentItemText.BarCode) { // ite.Dress(); try { r.DressItem(ite.BarCode); itemOutfit.Add((Item)currentItemText); itemInv.RemoveAt(currentItemIndex); checkOrder(); } catch (AlredyWearingAnItemException ex) { //Show an error message Popup mex = new Popup(ex.Message); layoutRoot.Children.Add(mex); mex.Focus(); } } } } } }
/// <summary> /// Called by the delegate <see cref="UpdateInventorydHandler"/> to handle the event <see cref="GameController.UpdateInventory"/> /// that occure when an item is added to the inventory /// </summary> /// <param name="Parameters">Instance of an object repressenting the class <see cref="GameController.UpdateInventory.Arguments"/> /// which contains information passed by the event <see cref="GameController.UpdateInventory"/></param> private void UpdateInventory(GameController.UpdateInventory.Arguments Parameters) { string cosamostrare = "Item added in Inventory"; bool wasActualRoom = false; foreach (Model.Room r in attGameController.Game.Rooms) { foreach (Model.Item item in r.Items) if (item.BarCode == Parameters.BarCode) { //Find the button to animate foreach (Button b in room.listOfButtons) { if (b.Tag.ToString() == Parameters.BarCode && attGameController.Game.ActualRoom.Name == r.Name) { //animation!!! VisualStateManager.GoToState(b, "Moving", true); wasActualRoom = true; break; } } //if the animation cannot be performed, a popup is shown if (wasActualRoom == false) { cosamostrare = "Item " + item.ItemName + " added in Inventory"; Popup lastc = new Popup(cosamostrare); mainGrid.Children.Add(lastc); lastc.Focus(); } } if (r.IsRoomCompleted == true && r.IsLastClueAlreadyShown == false) { cosamostrare = r.LastClue; Popup lastc = new Popup(cosamostrare); mainGrid.Children.Add(lastc); lastc.Focus(); changeDoorColor(); } } }