internal void Remove(HumperMapObject humperMapObject) { WorldObjects.Remove(humperMapObject); foreach (var item in AllHumperMaps) { humperMapObject.Remove(item); } }
internal void Inject(HumperMapObject humperMapObject) { WorldObjects.Add(humperMapObject); foreach (var item in AllHumperMaps) { humperMapObject.Build(item, TileSize); } }