Exemple #1
0
        //when started
        public override void OnStart(PartModule.StartState start)
        {
            // degub only: print("onstart");
            base.OnStart(start);
            print(System.Reflection.Assembly.GetExecutingAssembly().GetName().Version);

            //this.part.AddModule("ModuleWaterSlider");
            if (HighLogic.LoadedSceneIsGame)
            {
            }
            if (HighLogic.LoadedSceneIsEditor)
            {
            }

            if (HighLogic.LoadedSceneIsFlight)
            {
                foreach (WheelCollider b in this.part.GetComponentsInChildren<WheelCollider>())
                {
                    repulsorCount += 1;
                    userspring = b.suspensionSpring;
                    userspring.spring = SpringRate;
                    userspring.damper = DamperRate;
                    b.suspensionSpring = userspring;
                    b.suspensionDistance = Rideheight;
                    wcList.Add(b);
                }

                this.part.force_activate(); //force the part active or OnFixedUpate is not called.
                currentRideHeight = Rideheight;
                UpdateHeight();

                foreach (ModuleWaterSlider mws in this.vessel.FindPartModulesImplementing<ModuleWaterSlider>())
                {
                    _MWS = mws;
                }

                //print("water slider height is" + _MWS.colliderHeight);

                _grid = transform.Search(gridName);

                //print(string.Format("Water slider height is{0}", _MWS.colliderHeight));

            }
            DestroyBounds();
            effectPowerMax = 1 * repulsorCount * chargeConsumptionRate * Time.deltaTime;
            //print("max effect power");
            //print(effectPowerMax);
        }
 void SetupWaterSlider()
 {
     _MWS = vessel.rootPart.GetComponent<ModuleWaterSlider>();
     if (Equals(_MWS, null)) //add if not... sets some defaults.
     {
         _MWS = vessel.rootPart.gameObject.AddComponent<ModuleWaterSlider>();
          //vessel.rootPart.GetComponent<ModuleWaterSlider>();
         _MWS.StartUp();
     }
 }