Exemple #1
0
        public KCT_BuildListVessel NewCopy(bool RecalcTime)
        {
            KCT_BuildListVessel ret = new KCT_BuildListVessel(this.shipName, this.launchSite, this.effectiveCost, this.buildPoints, this.integrationPoints, this.flag, this.cost, this.integrationCost, (int)GetEditorFacility());

            ret.shipNode = this.shipNode.CreateCopy();

            //refresh all inventory parts to new
            for (int i = ret.ExtractedPartNodes.Count - 1; i >= 0; i--)
            {
                ConfigNode part = ret.ExtractedPartNodes[i];

                //foreach (ConfigNode part in ret.ExtractedPartNodes)
                //{
                ScrapYardWrapper.RefreshPart(part);
            }

            ret.id              = Guid.NewGuid();
            ret.TotalMass       = this.TotalMass;
            ret.emptyMass       = this.emptyMass;
            ret.cost            = this.cost;
            ret.integrationCost = this.integrationCost;
            ret.emptyCost       = this.emptyCost;
            ret.numStageParts   = this.numStageParts;
            ret.numStages       = this.numStages;
            ret.stagePartCost   = this.stagePartCost;

            if (RecalcTime)
            {
                ret.effectiveCost     = KCT_Utilities.GetEffectiveCost(ret.ExtractedPartNodes);
                ret.buildPoints       = KCT_Utilities.GetBuildTime(ret.effectiveCost);
                ret.integrationPoints = KCT_MathParsing.ParseIntegrationTimeFormula(ret);
                ret.integrationCost   = (float)KCT_MathParsing.ParseIntegrationCostFormula(ret);
            }

            return(ret);
        }
Exemple #2
0
        public void vesselRecoverEvent(ProtoVessel v, bool unknownAsOfNow)
        {
            KCTDebug.Log("VesselRecoverEvent");
            if (!KCT_PresetManager.Instance.ActivePreset.generalSettings.Enabled)
            {
                return;
            }
            if (!v.vesselRef.isEVA)
            {
                // if (KCT_GameStates.settings.Debug && HighLogic.LoadedScene != GameScenes.TRACKSTATION && (v.wasControllable || v.protoPartSnapshots.Find(p => p.modules.Find(m => m.moduleName.ToLower() == "modulecommand") != null) != null))
                if (KCT_GameStates.recoveredVessel != null && v.vesselName == KCT_GameStates.recoveredVessel.shipName)
                {
                    //KCT_GameStates.recoveredVessel = new KCT_BuildListVessel(v);
                    //rebuy the ship if ScrapYard isn't overriding funds
                    if (!ScrapYardWrapper.OverrideFunds)
                    {
                        KCT_Utilities.SpendFunds(KCT_GameStates.recoveredVessel.cost, TransactionReasons.VesselRollout); //pay for the ship again
                    }

                    //pull all of the parts out of the inventory
                    //This is a bit funky since we grab the part id from our part, grab the inventory part out, then try to reapply that ontop of our part
                    if (ScrapYardWrapper.Available)
                    {
                        foreach (ConfigNode partNode in KCT_GameStates.recoveredVessel.ExtractedPartNodes)
                        {
                            string     id = ScrapYardWrapper.GetPartID(partNode);
                            ConfigNode inventoryVersion = ScrapYardWrapper.FindInventoryPart(id);
                            if (inventoryVersion != null)
                            {
                                //apply it to our copy of the part
                                ConfigNode ourTracker = partNode.GetNodes("MODULE").FirstOrDefault(n => string.Equals(n.GetValue("name"), "ModuleSYPartTracker", StringComparison.Ordinal));
                                if (ourTracker != null)
                                {
                                    ourTracker.SetValue("TimesRecovered", inventoryVersion.GetValue("_timesRecovered"));
                                    ourTracker.SetValue("Inventoried", inventoryVersion.GetValue("_inventoried"));
                                }
                            }
                        }


                        //process the vessel in ScrapYard
                        ScrapYardWrapper.ProcessVessel(KCT_GameStates.recoveredVessel.ExtractedPartNodes);

                        //reset the BP
                        KCT_GameStates.recoveredVessel.buildPoints       = KCT_Utilities.GetBuildTime(KCT_GameStates.recoveredVessel.ExtractedPartNodes);
                        KCT_GameStates.recoveredVessel.integrationPoints = KCT_MathParsing.ParseIntegrationTimeFormula(KCT_GameStates.recoveredVessel);
                    }
                    if (KCT_GameStates.recoveredVessel.type == KCT_BuildListVessel.ListType.VAB)
                    {
                        KCT_GameStates.ActiveKSC.VABWarehouse.Add(KCT_GameStates.recoveredVessel);
                    }
                    else
                    {
                        KCT_GameStates.ActiveKSC.SPHWarehouse.Add(KCT_GameStates.recoveredVessel);
                    }

                    KCT_GameStates.ActiveKSC.Recon_Rollout.Add(new KCT_Recon_Rollout(KCT_GameStates.recoveredVessel, KCT_Recon_Rollout.RolloutReconType.Recovery, KCT_GameStates.recoveredVessel.id.ToString()));
                    KCT_GameStates.recoveredVessel = null;
                }
            }
        }
Exemple #3
0
        public KCT_BuildListVessel(Vessel vessel, KCT_BuildListVessel.ListType listType = ListType.None) //For recovered vessels
        {
            id       = Guid.NewGuid();
            shipName = vessel.vesselName;
            shipNode = FromInFlightVessel(vessel, listType);
            if (listType != ListType.None)
            {
                this.type = listType;
            }

            cost      = KCT_Utilities.GetTotalVesselCost(shipNode);
            emptyCost = KCT_Utilities.GetTotalVesselCost(shipNode, false);
            TotalMass = 0;
            emptyMass = 0;

            HashSet <int> stages = new HashSet <int>();

            //for (int i = vessel.protoVessel.protoPartSnapshots.Count - 1; i >= 0; i--)
            //{
            //    ProtoPartSnapshot p = vessel.protoVessel.protoPartSnapshots[i];

            foreach (ProtoPartSnapshot p in vessel.protoVessel.protoPartSnapshots)
            {
                stages.Add(p.inverseStageIndex);

                if (p.partPrefab != null && p.partPrefab.Modules.Contains <LaunchClamp>())
                {
                    continue;
                }

                TotalMass += p.mass;
                emptyMass += p.mass;
                //for (int i1 = p.resources.Count - 1; i1 >= 0; i1--)
                //{
                //    ProtoPartResourceSnapshot rsc = p.resources[i1];

                foreach (ProtoPartResourceSnapshot rsc in p.resources)
                {
                    PartResourceDefinition def = PartResourceLibrary.Instance.GetDefinition(rsc.resourceName);
                    if (def != null)
                    {
                        TotalMass += def.density * (float)rsc.amount;
                    }
                }
            }
            cannotEarnScience = true;
            numStages         = stages.Count;
            // FIXME ignore stageable part count and cost - it'll be fixed when we put this back in the editor.

            effectiveCost = KCT_Utilities.GetEffectiveCost(shipNode.GetNodes("PART").ToList());
            buildPoints   = KCT_Utilities.GetBuildTime(effectiveCost);
            flag          = HighLogic.CurrentGame.flagURL;

            DistanceFromKSC = (float)SpaceCenter.Instance.GreatCircleDistance(SpaceCenter.Instance.cb.GetRelSurfaceNVector(vessel.latitude, vessel.longitude));

            rushBuildClicks   = 0;
            integrationPoints = KCT_MathParsing.ParseIntegrationTimeFormula(this);
            integrationCost   = (float)KCT_MathParsing.ParseIntegrationCostFormula(this);

            progress = buildPoints + integrationPoints;
        }
Exemple #4
0
        public KCT_BuildListVessel(ShipConstruct s, String ls, double effCost, double bP, String flagURL)
        {
            ship     = s;
            shipNode = s.SaveShip();
            shipName = s.shipName;
            //Get total ship cost
            float fuel;

            cost      = s.GetShipCosts(out emptyCost, out fuel);
            TotalMass = s.GetShipMass(true, out emptyMass, out fuel);

            HashSet <int> stages = new HashSet <int>();

            numStageParts = 0;
            stagePartCost = 0d;
            //for (int i = s.Parts.Count - 1; i >= 0; i--)
            //{
            //    Part p = s.Parts[i];

            foreach (Part p in s.Parts)
            {
                if (p.stagingOn)
                {
                    stages.Add(p.inverseStage);
                    ++numStageParts;
                    stagePartCost += p.GetModuleCosts(p.partInfo.cost, ModifierStagingSituation.CURRENT) + p.partInfo.cost;
                }
            }
            numStages = stages.Count;

            launchSite    = ls;
            effectiveCost = effCost;
            buildPoints   = bP;
            progress      = 0;
            flag          = flagURL;
            if (s.shipFacility == EditorFacility.VAB)
            {
                type = ListType.VAB;
            }
            else if (s.shipFacility == EditorFacility.SPH)
            {
                type = ListType.SPH;
            }
            else
            {
                type = ListType.None;
            }
            id = Guid.NewGuid();
            cannotEarnScience = false;

            //get the crew from the editorlogic
            DesiredManifest = new List <string>();
            if (CrewAssignmentDialog.Instance?.GetManifest()?.CrewCount > 0)
            {
                //var pcm = CrewAssignmentDialog.Instance.GetManifest().GetAllCrew(true) ?? new List<ProtoCrewMember>();
                //for (int i = pcm.Count - 1; i >= 0; i--)
                //{
                //    ProtoCrewMember crew = pcm[i];
                foreach (ProtoCrewMember crew in CrewAssignmentDialog.Instance.GetManifest().GetAllCrew(true) ?? new List <ProtoCrewMember>())
                {
                    DesiredManifest.Add(crew?.name ?? string.Empty);
                }
            }

            if (effectiveCost == default(double))
            {
                // Can only happen in older saves that didn't have Effective cost persisted as a separate field
                // This code should be safe to remove after a while.
                effectiveCost = KCT_Utilities.GetEffectiveCost(shipNode.GetNodes("PART").ToList());
            }

            integrationPoints = KCT_MathParsing.ParseIntegrationTimeFormula(this);
            integrationCost   = (float)KCT_MathParsing.ParseIntegrationCostFormula(this);
        }