Exemple #1
0
    void Start()
    {
        var vmin  = Mathf.Min(Screen.width, Screen.height);
        var ratio = vmin / 4096f;

        resolutionSlider.value = Mathf.Log10(ratio * ratio);

        cameraDistance  = Mathf.Pow(10f, cameraDistanceSlider.value);
        strength        = Mathf.Pow(10f, strengthSlider.value);
        attenuation     = Mathf.Pow(10f, attenuationSlider.value);
        resolutionRatio = Mathf.Pow(10f, resolutionSlider.value);
        ChangeResolution();

        Application.targetFrameRate = 1000;
        frameTimeWatcher            = new Kayac.FrameTimeWatcher();
        mode = Mode.HeightExp;
        heightExpButton.color = Color.green;

        materials = new Material[shaders.Length];
        for (int i = 0; i < shaders.Length; i++)
        {
            materials[i] = new Material(shaders[i]);
        }
        SetMaterial();
    }
 public FrameTimeGauge(
     float width,
     float height,
     FrameTimeWatcher watcher) : base(0f, 66.667f, width, height, asInteger: true)
 {
     if (watcher == null)
     {
         _watcher       = new FrameTimeWatcher();
         _watcherIsMine = true;
     }
     else
     {
         _watcher = watcher;
     }
 }
Exemple #3
0
    void Start()
    {
        // 設定。環境に合わせていじっていい
        _cachePath = Application.dataPath;
#if !UNITY_EDITOR && UNITY_STANDALONE_OSX
        _cachePath += "/../..";      //MACはContentsの外まで戻す
#else
        _cachePath += "/..";         //Assetの横でいい
#endif
        _cachePath += "/AssetBundleCache";

        var metaDataJson      = File.ReadAllText(Application.streamingAssetsPath + "/assetbundle_metadata.json");
        var metaDataContainer = JsonUtility.FromJson <Kayac.AssetBundleMetaDataContainer>(metaDataJson);
        _metaData         = metaDataContainer.items;
        _shuffledMetaData = new Kayac.AssetBundleMetaData[_metaData.Length];
        Array.Copy(_metaData, _shuffledMetaData, _metaData.Length);
        Shuffle(_shuffledMetaData);

#if false   // 単純FileIO。最速なので、書き込み側オーバーヘッドの測定に用いる。
        _root = "file://" + Application.dataPath + "/../AssetBundleBuild/";
#elif false // ローカルからのダウンロード。一応httpを経由させたい範囲で速度が欲しい時、簡易的に用いる。
        _root = "http://localhost/~hirayama-takashi/AssetBundlePerformanceTestData/";
#else // 遠隔からのダウンロード。準備が必要。
        _root = "https://hiryma.github.io/AssetBundlePerformanceTestData/";
#endif

        // 落とすサーバとファイルリストを上書き
        try
        {
            var customListPath = Application.streamingAssetsPath + "/list.txt";
            if (System.IO.File.Exists(customListPath))
            {
                var file = new StreamReader(customListPath);
                _root = file.ReadLine();                 // 1行目がサーバ。例えばhttp://localhost/~hirayama-takashi/hoge/"
                var tmpList = new List <string>();
                while (!file.EndOfStream)                // 2行目以降がassetBundleファイル名
                {
                    var line = file.ReadLine();
                    if (!string.IsNullOrEmpty(line))
                    {
                        tmpList.Add(line + ".unity3d");                         // リストに拡張子がついてるなら、あるいは拡張子なしなら抜いてください
                    }
                }
                _metaData = new Kayac.AssetBundleMetaData[tmpList.Count];
                for (int i = 0; i < tmpList.Count; i++)
                {
                    _metaData[i].name = tmpList[i];
                    _metaData[i].hash = null;
                    _metaData[i].size = 0;                     // 不明
                }
            }
        }
        catch
        {
        }

        // 以下は初期化実コード
        _log       = new Kayac.FileLogHandler("log.txt");
        _appendLog = new Kayac.FileLogHandler("appendLog.txt", append: true);
        _modeDropdown.ClearOptions();
        var modeNames = System.Enum.GetNames(typeof(Mode));
        foreach (var mode in modeNames)
        {
            var option = new Dropdown.OptionData();
            option.text = mode;
            _modeDropdown.options.Add(option);
        }
        _modeDropdown.value            = 0;
        _modeDropdown.captionText.text = modeNames[0];

        _frametimeWatcher = new Kayac.FrameTimeWatcher();
    }
Exemple #4
0
        public SampleWindow(DebugUiManager manager) : base(manager, "SampleWindow")
        {
            _frameTimeWatcher = new FrameTimeWatcher();

            var button = new DebugUiButton("ボタン", 100f);

            button.onClick = () =>
            {
                _log.Add("ボタンが押された!");
            };
            AddAuto(button);

            var toggleGroup = new DebugUiToggleGroup();
            var toggles     = new DebugUiToggle[2];

            toggles[0] = new DebugUiToggle("トグルA", 100f, 50f, toggleGroup);
            toggles[0].onChangeToOn = () =>
            {
                _log.Add("Aが有効になった");
            };
            AddAuto(toggles[0]);
            toggles[1] = new DebugUiToggle("トグルB", 100f, 50f, toggleGroup);
            toggles[1].onChangeToOn = () =>
            {
                _log.Add("Bが有効になった");
            };
            AddAuto(toggles[1]);

            var text = new DebugUiText("テキスト", fontSize: 20f, width: 80f, height: 25f);

            AddAuto(text);

            BreakLine();

            _log = new DebugUiLogWindow(
                fontSize: 20f,
                width: 600f,
                height: 220f,
                borderEnabled: true,
                captureUnityLog: true);                 // Unityのログも出しちゃうよ
            AddAuto(_log);

            _graph = new DebugUiGraph(5, 200f, 220f);
            _graph.AddSeries(new Color32(255, 64, 64, 255));
            AddAuto(_graph);

            BreakLine();

            var frameTimeGauge = new FrameTimeGauge(200f, 30f, _frameTimeWatcher);

            AddAuto(frameTimeGauge);

            var slider = new DebugUiSlider("スライダー", -100f, 100f, 400f);

            slider.onDragEnd = () =>
            {
                _log.Add("スライダーが" + slider.value + "に変更された");
            };
            AddAuto(slider);

            BreakLine();

            var table = new DebugUiTable(
                16f,
                new List <float>()
            {
                80f, 80f, 120f
            },
                3,
                20f);

            table.cells[0, 0] = "列A";
            table.cells[0, 1] = "列B";
            table.cells[0, 2] = "列C";
            table.cells[1, 0] = "データ10";
            table.cells[1, 1] = "データ11";
            table.cells[1, 2] = "データ12";
            table.cells[2, 0] = "データ20";
            table.cells[2, 1] = "データ21";
            table.cells[2, 2] = "データ23";
            AddAuto(table);

            FitSize();
        }