protected override void Awake() { base .Awake(); LevelManager = FindObjectOfType <LevelManagerBehaviour>(); LevelManager.LevelStarted += LevelManager_LevelStarted; Text.text = ""; }
protected override void Awake() { base .Awake(); CalloutSprites = Resources .LoadAll <Sprite>("Images/UI/singerbodyparts"); LevelManager = FindObjectOfType <LevelManagerBehaviour>(); LevelManager.LevelStarted += LevelManager_LevelStarted; }