protected override void Awake()
        {
            base
            .Awake();

            LevelManager = FindObjectOfType <LevelManagerBehaviour>();

            LevelManager.LevelStarted += LevelManager_LevelStarted;

            Text.text = "";
        }
        protected override void Awake()
        {
            base
            .Awake();

            CalloutSprites = Resources
                             .LoadAll <Sprite>("Images/UI/singerbodyparts");

            LevelManager = FindObjectOfType <LevelManagerBehaviour>();
            LevelManager.LevelStarted += LevelManager_LevelStarted;
        }