Exemple #1
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="playerSettings">Playersettings</param>
 public AIPlayer(PlayerSettings playerSettings)
 {
     PlayerSettings = playerSettings;
     if (playerSettings.AlgorithmType == AlgorithmType.Random)
     {
         algorithm = new Random();
     }
     else if (playerSettings.AlgorithmType == AlgorithmType.MiniMax)
     {
         algorithm = new MiniMax(playerSettings.PlieDepth, playerSettings.DoTransTable);
     }
     else if (playerSettings.AlgorithmType == AlgorithmType.AlphaBeta)
     {
         algorithm = new AlphaBeta(playerSettings.PlieDepth, playerSettings.DoMoveOrdering, playerSettings.DoTransTable);
     }
 }
 /// <summary>
 /// starts a new game
 /// </summary>
 /// <param name="playerA">playersettings of player A</param>
 /// <param name="playerB">playersettings of player B</param>
 /// <param name="startBoard">a board to start with</param>
 /// <param name="startPlayer">player that turns first</param>
 public void StartGame(PlayerSettings playerA, PlayerSettings playerB, Board startBoard, int startPlayer)
 {
     Game.Instance.StartGame(playerA, playerB, startBoard, startPlayer);
 }
 /// <summary>
 /// starts a new game
 /// </summary>
 /// <param name="playerA">playersettings of player A</param>
 /// <param name="playerB">playersettings of player B</param>
 public void StartGame(PlayerSettings playerA, PlayerSettings playerB)
 {
     Game.Instance.StartGame(playerA, playerB);
 }
Exemple #4
0
        /// <summary>
        /// starts a new game
        /// </summary>
        /// <param name="playerA">playersettings of player A</param>
        /// <param name="playerB">playersettings of player B</param>
        public void StartGame(PlayerSettings playerA, PlayerSettings playerB)
        {
            this.playerA = new AIPlayer(playerA);
            this.playerB = new AIPlayer(playerB);

            NumMovesA = 0;
            NumMovesB = 0;

            // random first player
            System.Random r = new System.Random();
            int player = r.Next(1, 3);

            turnPlayerA = true;
            if (player == 2)
                turnPlayerA = false;

            board = new Board();

            Logger.AddLine("Start new game");

            MakeAIMove();
        }
Exemple #5
0
        /// <summary>
        /// starts a new game with a startboard and a turningplayer
        /// </summary>
        /// <param name="playerA">playersettings of player A</param>
        /// <param name="playerB">playersettings of player B</param>
        /// <param name="startBoard">a board to start with</param>
        /// <param name="startPlayer">player that turns first</param>
        public void StartGame(PlayerSettings playerA, PlayerSettings playerB, Board startBoard, int startPlayer)
        {
            this.playerA = new AIPlayer(playerA);
            this.playerB = new AIPlayer(playerB);
            NumMovesA = 0;
            NumMovesB = 0;
            this.board = startBoard;
            this.turnPlayerA = (startPlayer == 0 ? true : false);

            Logger.AddLine("Start new game, with startboard and turningPlayer");

            MakeAIMove();
        }