public static void Normal() { target = TargetSelector.SelectedTarget; if (target != null) { if (target.IsValidTarget(R.Width) && R.IsReady()) { if (tower != null && FleeMenu.GetCheckBoxValue("Tower")) { R.Cast(Azir.Position.Extend(tower.ServerPosition, R.Range).To3D()); } else if (ally != null && FleeMenu.GetCheckBoxValue("Ally")) { R.Cast(Azir.Position.Extend(ally.ServerPosition, R.Range).To3D()); } else { R.Cast(Azir.Position.Extend(insecLoc, R.Range).To3D()); } } else { Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } if (target.IsValidTarget(1100)) { if (Q.IsReady()) { if (R.IsReady()) { insecLoc = Vector3.Zero; var direction = (TargetSelector.SelectedTarget.ServerPosition - ObjectManager.Player.ServerPosition).To2D().Normalized(); var insecPos = TargetSelector.SelectedTarget.ServerPosition.To2D() + (direction * 175f); if (Orbwalker.AzirSoldiers.OrderBy(s => s.Distance(insecPos)).FirstOrDefault() != null) { soldposition = Orbwalker.AzirSoldiers.OrderBy(s => s.Distance(insecPos)).FirstOrDefault().ServerPosition; } insecLoc = Azir.ServerPosition; Jumper.jump(insecPos.To3D(), insecPos.To3D()); } else { Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } } else { Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } } else { Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } } else { Player.IssueOrder(GameObjectOrder.MoveTo, Game.CursorPos); } }
public static void Execute() { Jumper.jump(Game.CursorPos, Game.CursorPos); }