Exemple #1
0
            static Misc()
            {
                Menu = Config.Menu.AddMenu("Misc", "高级选项");

                //Menu.AddLabel("最好全开");
                Menu.AddBool("killsteal", "E抢人头", true);
                Menu.AddBool("bigE", "总是E补大车兵", true);
                Menu.AddBool("saveSoulbound", "R救绑定的队友", true);
                Menu.AddBool("secureE", "E死来不及补的小兵", true);
                Menu.AddBool("harassPlus", "当可以E死小兵并且有敌人身上有E标记时自动E", true);
                Menu.AddSlider("autoBelowHealthE", "血量低于<%自动E", 2);
                Menu.AddSlider("reductionE", "E伤害少算?点", 20);
                Menu.AddBool("Exploit", "攻速漏洞");

                // Initialize other misc features
                Sentinel.Initialize();
            }
Exemple #2
0
        public static void Initialize()
        {
            var blitzcrank = EntityManager.Heroes.Allies.Any(x => x.ChampionName == "Blitzcrank");

            //Initialize the menu
            Menu = MainMenu.AddMenu("Kalista", "Kalista");
            Menu.AddGroupLabel("Welcome to Kalista!");

            //Combo
            ComboMenu = Menu.AddSubMenu("Combo");
            {
                ComboMenu.Add("combo.useQ", new CheckBox("Use Q"));
                ComboMenu.Add("combo.minManaQ", new Slider("Mininum {0}% mana to use Q", 40));
                ComboMenu.AddLabel("HitChance : 1 = Low, 2 = Medium, 3 = High");
                ComboMenu.Add("PredQ", new Slider("Q HitChance", 3, 1, 3));

                ComboMenu.Add("combo.sep1", new Separator());
                ComboMenu.Add("combo.useE", new CheckBox("Kill with E"));
                ComboMenu.Add("combo.gapClose", new CheckBox("Use minions/jungle to gap close"));

                ComboMenu.Add("combo.sep2", new Separator());
                ComboMenu.Add("combo.harassEnemyE", new CheckBox("Harass enemy with E when minion can die", false));
            }

            //Harass
            HarassMenu = Menu.AddSubMenu("Harass");
            {
                HarassMenu.Add("harass.useQ", new CheckBox("Use Q"));
                HarassMenu.Add("harass.minManaQ", new Slider("Mininum {0}% mana to use Q", 60));

                HarassMenu.Add("harass.sep1", new Separator());
                HarassMenu.Add("harass.harassEnemyE", new CheckBox("Harass enemy with E when minion can die"));
            }

            //LaneClear
            LaneMenu = Menu.AddSubMenu("LaneClear");
            {
                LaneMenu.Add("laneclear.useQ", new CheckBox("Use Q"));
                LaneMenu.Add("laneclear.minQ", new Slider("Mininum {0} minions to use Q", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaQ", new Slider("Mininum {0}% mana to use Q", 30));

                LaneMenu.Add("laneclear.sep1", new Separator());
                LaneMenu.Add("laneclear.useE", new CheckBox("Use E"));
                LaneMenu.Add("laneclear.minE", new Slider("Mininum {0} minions to use E", 3, 2, 10));
                LaneMenu.Add("laneclear.minManaE", new Slider("Mininum {0}% mana to use E", 30));

                LaneMenu.Add("laneclear.sep2", new Separator());
                LaneMenu.Add("laneclear.harassEnemyE", new CheckBox("Harass enemy with E when minion can die"));
            }

            //JungleClear
            JungleMenu = Menu.AddSubMenu("JungleClear");
            {
                JungleMenu.Add("jungleclear.useE", new CheckBox("Kill jungle camps with E"));
                JungleMenu.Add("jungleclear.miniE", new CheckBox("Kill mini jungle monsters with E", false));
            }

            //Flee
            FleeMenu = Menu.AddSubMenu("Flee");
            {
                FleeMenu.Add("flee.attack", new CheckBox("Attack champions/minions/monsters"));
                FleeMenu.Add("flee.useJump", new CheckBox("Jump walls with Q on jump spots"));
            }

            //Sentinel
            SentinelMenu = Menu.AddSubMenu("Sentinel (W)");
            {
                SentinelMenu.Add("sentinel.castDragon", new KeyBind("Send sentinel to Dragon", false, KeyBind.BindTypes.HoldActive, 'U'));
                SentinelMenu.Add("sentinel.castBaron", new KeyBind("Send sentinel to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I'));

                SentinelMenu.Add("sentinel.sep1", new Separator());
                SentinelMenu.Add("sentinel.enable", new CheckBox("Auto send sentinels", false));
                SentinelMenu.Add("sentinel.noMode", new CheckBox("Only when no modes are active"));
                SentinelMenu.Add("sentinel.alert", new CheckBox("Alert when sentinel is taking damage"));
                SentinelMenu.Add("sentinel.mana", new Slider("Minimum {0}% mana to auto send W", 40));

                SentinelMenu.Add("sentinel.sep2", new Separator());
                SentinelMenu.Add("sentinel.locationLabel", new Label("Send sentinels to:"));
                (SentinelMenu.Add("sentinel.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.dragon", new CheckBox("Dragon"))).OnValueChange             += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.mid", new CheckBox("Mid brush"))).OnValueChange             += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.blue", new CheckBox("Blue"))).OnValueChange += SentinelLocationsChanged;
                (SentinelMenu.Add("sentinel.red", new CheckBox("Red"))).OnValueChange   += SentinelLocationsChanged;
                Sentinel.RecalculateOpenLocations();
            }

            //Misc
            MiscMenu = Menu.AddSubMenu("Misc");
            {
                MiscMenu.Add("misc.labelSteal", new Label("Stealing: you don't have to hold any button"));
                MiscMenu.Add("misc.killstealE", new CheckBox("Killsteal with E"));
                MiscMenu.Add("misc.junglestealE", new CheckBox("Junglesteal with E"));

                MiscMenu.Add("misc.sep1", new Separator());
                MiscMenu.Add("misc.autoE", new CheckBox("Auto use E"));
                MiscMenu.Add("misc.autoEHealth", new Slider("Health below {0}% to auto use E", 10, 5, 25));

                MiscMenu.Add("misc.sep2", new Separator());
                MiscMenu.Add("misc.dmgReductionE", new Slider("Reduce E damage by {0}%", 10, 0, 25));

                MiscMenu.Add("misc.sep3", new Separator());
                MiscMenu.Add("misc.unkillableE", new CheckBox("Kill unkillable minions with E"));

                MiscMenu.Add("misc.sep4", new Separator());
                MiscMenu.Add("misc.useR", new CheckBox("Use R to save ally"));
                MiscMenu.Add("misc.healthR", new Slider("{0}% Health to save ally", 15, 5, 25));
            }

            //Items
            ItemMenu = Menu.AddSubMenu("Items");
            {
                var cutlass = Items.BilgewaterCutlass;
                ItemMenu.Add("item." + cutlass.ItemInfo.Name, new CheckBox("Use " + cutlass.ItemInfo.Name));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80));
                ItemMenu.Add("item." + cutlass.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80));
                ItemMenu.Add("item.sep", new Separator());

                var bork = Items.BladeOfTheRuinedKing;
                ItemMenu.Add("item." + bork.ItemInfo.Name, new CheckBox("Use " + bork.ItemInfo.Name));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "MyHp", new Slider("Your HP lower than {0}%", 80));
                ItemMenu.Add("item." + bork.ItemInfo.Name + "EnemyHp", new Slider("Enemy HP lower than {0}%", 80));
            }

            //Balista
            if (blitzcrank)
            {
                BalistaMenu = Menu.AddSubMenu("Balista");
                {
                    BalistaMenu.Add("balista.use", new CheckBox("Use Balista"));

                    BalistaMenu.Add("balista.sep1", new Separator());
                    BalistaMenu.Add("balista.comboOnly", new CheckBox("Only use Balista in combo mode"));
                    BalistaMenu.Add("balista.distance", new Slider("Minimum distance between you and Blitzcrank: {0}", 400, 0, 1200));

                    BalistaMenu.Add("balista.sep2", new Separator());
                    BalistaMenu.Add("balista.label", new Label("Use Balista for:"));
                    foreach (var enemy in EntityManager.Heroes.Enemies)
                    {
                        BalistaMenu.Add("balista." + enemy.ChampionName, new CheckBox(enemy.ChampionName));
                    }
                }
            }

            //Drawings
            DrawMenu = Menu.AddSubMenu("Drawings");
            {
                DrawMenu.Add("draw.Q", new CheckBox("Draw Q range"));
                DrawMenu.Add("draw.W", new CheckBox("Draw W range", false));
                DrawMenu.Add("draw.E", new CheckBox("Draw E range"));
                DrawMenu.Add("draw.R", new CheckBox("Draw R range"));
                DrawMenu.Add("draw.enemyE", new CheckBox("Draw E damage on enemy healthbar"));
                DrawMenu.Add("draw.percentage", new CheckBox("Draw E damage percentage enemy"));
                DrawMenu.Add("draw.jungleE", new CheckBox("Draw E damage on jungle healthbar"));
                DrawMenu.Add("draw.killableMinions", new CheckBox("Draw E killable minions"));
                DrawMenu.Add("draw.stacks", new CheckBox("Draw E stacks enemy", false));
                DrawMenu.Add("draw.jumpSpots", new CheckBox("Draw jump spots"));
                if (blitzcrank)
                {
                    DrawMenu.Add("draw.balista", new CheckBox("Draw Balista range"));
                }
            }
        }
Exemple #3
0
 private static void SentinelLocationsChanged(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args)
 {
     Sentinel.RecalculateOpenLocations();
 }