Exemple #1
0
        public void ReturnProductToPool(SampoProduct sampoProduct)
        {
            switch (sampoProduct.Type)
            {
            case SampoProductType.Grain:
                _grainPool.ReturnObject(sampoProduct);
                break;

            case SampoProductType.Salt:
                _saltPool.ReturnObject(sampoProduct);
                break;

            case SampoProductType.Gold:
                _goldPool.ReturnObject(sampoProduct);
                break;
            }
        }
Exemple #2
0
        public void SpawnSampoProduct(SampoProductType sampoProduct)
        {
            switch (sampoProduct)
            {
                case SampoProductType.Grain:
                    _sampoProduct = _sampo._grainPool.GetPooledObject();
                    break;
                case SampoProductType.Salt:
                    _sampoProduct = _sampo._saltPool.GetPooledObject();
                    break;
                case SampoProductType.Gold:
                    _sampoProduct = _sampo._goldPool.GetPooledObject();
                    break;
            }

            if (_sampoProduct != null) {

                _sampoProduct.Init(sampoProduct, _sampo, transform.position);

                #region Scaling
                // Scale the sampo product randomly, to make them look more unique.
                float productScale = 1.5f;

                if (_sampoProductType == SampoProductType.Grain)
                {
                    productScale = Random.Range(1.5f, 3f);
                }

                if (_sampoProductType == SampoProductType.Salt)
                {
                    productScale = Random.Range(1.5f, 3f);
                }

                _sampoProduct.transform.localScale = new Vector3(productScale, productScale, productScale);
                #endregion

                // Calculate the direction toward which the sampo product should be launched towards.
                Vector3 launchDirection = (transform.position - _sampoMiddle.transform.position) +
                    new Vector3(Random.Range(-_randomDirectionMultiplier, _randomDirectionMultiplier), 0f, Random.Range(-_randomDirectionMultiplier, _randomDirectionMultiplier));
                launchDirection.y = 0f; // Null the vertical direction.
                launchDirection.Normalize();

                // Launch the sampo product along the launchDirection vector.
                _sampoProduct.GetComponent<Rigidbody>().AddForce(launchDirection * (_launchForceMultiplier + Random.Range(-_launchForceVariance, _launchForceVariance)), ForceMode.Impulse);
            }
        }