Exemple #1
0
 /// <summary>
 /// Returns light to the pool after it has reached the end of the waypoints.
 /// </summary>
 /// <param name="light"> Light that should be placed back to the pool </param>
 public void ReturnLightToPool(KanteleHeroLight light)
 {
     if (!_kanteleLights.ReturnObject(light))
     {
         Debug.LogError("Could not return light back to the pool! ");
     }
 }
Exemple #2
0
        /// <summary>
        /// Spawns light on the panel that start moving towards the end of the rail
        /// </summary>
        /// <param name="waypoints"> Waypoints for the correct side </param>
        /// <param name="side"> Decide which side the light moves on the panel </param>
        private void SpawnLight(GameObject[] waypoints, LightSide side, int noteNumber)
        {
            KanteleHeroLight light = _kanteleLights.GetPooledObject();

            if (light != null)
            {
                if (side == LightSide.left)
                {
                    light.Init(waypoints, this, _lightMoveSpeed, side, noteNumber);
                    light.GetComponent <Renderer>().material = LeftLightMaterial;
                }
                else
                {
                    light.Init(waypoints, this, _lightMoveSpeed, side, noteNumber);
                    light.GetComponent <Renderer>().material = RightLightMaterial;
                }
            }
        }