public override void Enter() { base.Enter(); idle = this; moveIdle = GetComponentInParent <SuckerYouMovement>(); rb = GetComponentInParent <Rigidbody>(); move = true; MoveSet(); }
private void Awake() { current = GetComponentInParent <SuckerYouController>(); moveRun = GetComponentInParent <SuckerYouMovement>(); run = current.currentState; }
private void Awake() { current = GetComponentInParent <SuckerYouController>(); movement = GetComponentInParent <SuckerYouMovement>(); rb = GetComponentInParent <Rigidbody>(); }