public void ButtonClick(PlayerActionButton button) { if (inputActive) { playerActor.ReceiveAction(button.actionToPerform); } }
public void DisconnectButton(string buttonName) { PlayerActionButton button = GetButton(buttonName); if (button != null) { button.actionToPerform = null; } }
public void ConnectButton(string buttonName, ActorAction action) { PlayerActionButton button = GetButton(buttonName); if (button != null) { button.actionToPerform = action; } }