Exemple #1
0
        internal IEnumerator Register()
        {
            UIPartActionController controller;

            while ((controller = UIPartActionController.Instance) == null)
            {
                yield return(false);
            }

            FieldInfo typesField = (from fld in controller.GetType().GetFields(BindingFlags.NonPublic | BindingFlags.Instance)
                                    where fld.FieldType == typeof(List <Type>)
                                    select fld).First();
            List <Type> fieldPrefabTypes;

            while ((fieldPrefabTypes = (List <Type>)typesField.GetValue(controller)) == null ||
                   fieldPrefabTypes.Count == 0 ||
                   !UIPartActionController.Instance.fieldPrefabs.Find(cls => cls.GetType() == typeof(UIPartActionFloatRange)))
            {
                yield return(false);
            }

            Debug.Log("[KAE] Registering field prefabs for version " + Assembly.GetExecutingAssembly().GetName().Version + (isLatestVersion?" (latest)":""));

            // Register prefabs. This needs to be done for every version of the assembly. (the types might be called the same, but they aren't the same)
            controller.fieldPrefabs.Add(UIPartActionFloatEdit.CreateTemplate());
            fieldPrefabTypes.Add(typeof(UI_FloatEdit));

            controller.fieldPrefabs.Add(UIPartActionScaleEdit.CreateTemplate());
            fieldPrefabTypes.Add(typeof(UI_ScaleEdit));

            controller.fieldPrefabs.Add(UIPartActionChooseOption.CreateTemplate());
            fieldPrefabTypes.Add(typeof(UI_ChooseOption));

            // Register the label and resource editor fields. This should only be done by the most recent version.
            if (isLatestVersion && GameSceneFilter.AnyEditor.IsLoaded())
            {
                int idx = controller.fieldPrefabs.FindIndex(item => item.GetType() == typeof(UIPartActionLabel));
                controller.fieldPrefabs[idx]        = UIPartActionLabelImproved.CreateTemplate((UIPartActionLabel)controller.fieldPrefabs[idx]);
                controller.resourceItemEditorPrefab = UIPartActionResourceEditorImproved.CreateTemplate(controller.resourceItemEditorPrefab);
            }
            isRunning = false;
        }
Exemple #2
0
        public static UIPartActionFloatEdit CreateTemplate()
        {
            // Create the control
            GameObject            editGo = new GameObject("UIPartActionFloatEdit", SystemUtils.VersionTaggedType(typeof(UIPartActionFloatEdit)));
            UIPartActionFloatEdit edit   = editGo.GetTaggedComponent <UIPartActionFloatEdit>();

            editGo.SetActive(false);

            // TODO: since I don'type have access to EZE GUI, I'm copying out bits from other existing GUIs
            // if someone does have access, they could do this better although really it works pretty well.
            UIPartActionButton evtp            = UIPartActionController.Instance.eventItemPrefab;
            GameObject         srcTextGo       = evtp.transform.Find("Text").gameObject;
            GameObject         srcBackgroundGo = evtp.transform.Find("Background").gameObject;
            GameObject         srcButtonGo     = evtp.transform.Find("Btn").gameObject;

            UIPartActionFloatRange paFlt       = (UIPartActionFloatRange)UIPartActionController.Instance.fieldPrefabs.Find(cls => cls.GetType() == typeof(UIPartActionFloatRange));
            GameObject             srcSliderGo = paFlt.transform.Find("Slider").gameObject;


            // Start building our control
            GameObject backgroundGo = (GameObject)Instantiate(srcBackgroundGo);

            backgroundGo.transform.parent = editGo.transform;

            GameObject sliderGo = (GameObject)Instantiate(srcSliderGo);

            sliderGo.transform.parent     = editGo.transform;
            sliderGo.transform.localScale = new Vector3(0.65f, 1, 1);
            edit.slider = sliderGo.GetComponent <UIProgressSlider>();
            edit.slider.ignoreDefault = true;


            GameObject fieldNameGo = (GameObject)Instantiate(srcTextGo);

            fieldNameGo.transform.parent        = editGo.transform;
            fieldNameGo.transform.localPosition = new Vector3(40, -8, 0);
            edit.fieldName = fieldNameGo.GetComponent <SpriteText>();

            GameObject fieldValueGo = (GameObject)Instantiate(srcTextGo);

            fieldValueGo.transform.parent        = editGo.transform;
            fieldValueGo.transform.localPosition = new Vector3(110, -8, 0);
            edit.fieldValue = fieldValueGo.GetComponent <SpriteText>();


            GameObject incLargeDownGo = (GameObject)Instantiate(srcButtonGo);

            incLargeDownGo.transform.parent        = edit.transform;
            incLargeDownGo.transform.localScale    = new Vector3(0.45f, 1.1f, 1f);
            incLargeDownGo.transform.localPosition = new Vector3(11.5f, -9, 0); //>11
            edit.incLargeDown = incLargeDownGo.GetComponent <UIButton>();

            GameObject incLargeDownLabelGo = (GameObject)Instantiate(srcTextGo);

            incLargeDownLabelGo.transform.parent        = editGo.transform;
            incLargeDownLabelGo.transform.localPosition = new Vector3(5.5f, -7, 0); // <6
            edit.incLargeDownLabel      = incLargeDownLabelGo.GetComponent <SpriteText>();
            edit.incLargeDownLabel.Text = "<<";


            GameObject incSmallDownGo = (GameObject)Instantiate(srcButtonGo);

            incSmallDownGo.transform.parent        = edit.transform;
            incSmallDownGo.transform.localScale    = new Vector3(0.35f, 1.1f, 1f);
            incSmallDownGo.transform.localPosition = new Vector3(29, -9, 0); // <31.5
            edit.incSmallDown = incSmallDownGo.GetComponent <UIButton>();

            GameObject incSmallDownLabelGo = (GameObject)Instantiate(srcTextGo);

            incSmallDownLabelGo.transform.parent        = editGo.transform;
            incSmallDownLabelGo.transform.localPosition = new Vector3(25.5f, -7, 0); //<28
            edit.incSmallDownLabel      = incSmallDownLabelGo.GetComponent <SpriteText>();
            edit.incSmallDownLabel.Text = "<";

            GameObject incSmallUpGo = (GameObject)Instantiate(srcButtonGo);

            incSmallUpGo.transform.parent        = edit.transform;
            incSmallUpGo.transform.localScale    = new Vector3(0.35f, 1.1f, 1f);
            incSmallUpGo.transform.localPosition = new Vector3(170, -9, 0);
            edit.incSmallUp = incSmallUpGo.GetComponent <UIButton>();

            GameObject incSmallUpLabelGo = (GameObject)Instantiate(srcTextGo);

            incSmallUpLabelGo.transform.parent        = editGo.transform;
            incSmallUpLabelGo.transform.localPosition = new Vector3(167.5f, -7, 0); //<168
            edit.incSmallUpLabel      = incSmallUpLabelGo.GetComponent <SpriteText>();
            edit.incSmallUpLabel.Text = ">";

            GameObject incLargeUpGo = (GameObject)Instantiate(srcButtonGo);

            incLargeUpGo.transform.parent        = edit.transform;
            incLargeUpGo.transform.localScale    = new Vector3(0.45f, 1.1f, 1f);
            incLargeUpGo.transform.localPosition = new Vector3(187.5f, -9, 0); // >187
            edit.incLargeUp = incLargeUpGo.GetComponent <UIButton>();

            GameObject incLargeUpLabelGo = (GameObject)Instantiate(srcTextGo);

            incLargeUpLabelGo.transform.parent        = editGo.transform;
            incLargeUpLabelGo.transform.localPosition = new Vector3(181.5f, -7, 0); //<182
            edit.incLargeUpLabel      = incLargeUpLabelGo.GetComponent <SpriteText>();
            edit.incLargeUpLabel.Text = ">>";
            return(edit);
        }