Exemple #1
0
        internal static void SetColors(ChaFileControl chaFile)
        {
            // Get list of outfits to change
            var outfitsToChange = Outfits.GetOutfitsToChange();

            // Apply colors to outfits
            foreach (var outfit in outfitsToChange)
            {
                var currParts = chaFile.coordinate[outfit].clothes.parts;

                Outfits.Keys key;
                int          clothesindex;

                if (outfit == Outfits.School || outfit == Outfits.GoingHome)
                {
                    key          = Outfits.Keys.MainTop;
                    clothesindex = Clothes.Top;
                }
                else if (outfit == Outfits.PE)
                {
                    key          = Outfits.Keys.PETop;
                    clothesindex = Clothes.Top;
                }
                else
                {
                    key          = Outfits.Keys.SwimsuitTop;
                    clothesindex = Clothes.Bra;
                }

                for (var j = 0; j < 4; j++)
                {
                    if (TopFlag)
                    {
                        currParts[clothesindex].colorInfo[j].baseColor    = Palette[key][j];
                        currParts[clothesindex].colorInfo[j].patternColor = Palette[key][j + 4];
                    }

                    if (BottomFlag)
                    {
                        currParts[clothesindex + 1].colorInfo[j].baseColor    = Palette[key + 1][j];
                        currParts[clothesindex + 1].colorInfo[j].patternColor = Palette[key + 1][j + 4];
                    }
                }
            }
        }
Exemple #2
0
        internal static void LoadColorsFromCharacter()
        {
            if (CurrClassData.data == null)
            {
                return;
            }
            ChaFileControl chaFile = CurrClassData.data.charFile;

            // Load strict uniforms if character is wearing uniform
            if (chaFile.coordinate[0].clothes.parts[0].id == 1 || chaFile.coordinate[0].clothes.parts[0].id == 2)
            {
                Clothes.StrictUniform = chaFile.coordinate[0].clothes.parts[0].id;
                Logger.Log(BepInEx.Logging.LogLevel.Message, String.Format("Setting uniform to apply to {0}.", Clothes.StrictUniform == 2 ? "Blazer" : "Sailor"));
            }
            else
            {
                Logger.Log(BepInEx.Logging.LogLevel.Message, "Current card is not wearing regulation uniform, setting uniform to Sailor/Blazer.");
                Clothes.StrictUniform = 0;
            }

            // Get list of outfits to change
            List <int> outfitsToChange = Outfits.GetOutfitsToChange();

            // Load colors from outfits
            foreach (int outfit in outfitsToChange)
            {
                ChaFileClothes.PartsInfo[] currParts = chaFile.coordinate[outfit].clothes.parts;
                for (int i = 0; i < 4; i++)
                {
                    Outfits.Keys key;
                    int          clothesindex;

                    if (outfit == Outfits.School || outfit == Outfits.GoingHome)
                    {
                        key          = Outfits.Keys.MainTop;
                        clothesindex = Clothes.Top;
                    }
                    else if (outfit == Outfits.PE)
                    {
                        key          = Outfits.Keys.PETop;
                        clothesindex = Clothes.Top;
                    }
                    else
                    {
                        key          = Outfits.Keys.SwimsuitTop;
                        clothesindex = Clothes.Bra;
                    }
                    if (Colors.TopFlag)
                    {
                        Colors.Palette[key][i]     = currParts[clothesindex].colorInfo[i].baseColor;
                        Colors.Palette[key][i + 4] = currParts[clothesindex].colorInfo[i].patternColor;
                    }
                    if (Colors.BottomFlag)
                    {
                        Colors.Palette[key + 1][i]     = currParts[clothesindex + 1].colorInfo[i].baseColor;
                        Colors.Palette[key + 1][i + 4] = currParts[clothesindex + 1].colorInfo[i].baseColor;
                    }
                }
            }
            Utils.Sound.Play(SystemSE.sel);
        }
Exemple #3
0
        private static void SetRandomClothes(ChaFileControl chaFile)
        {
            // Get list of outfits to change
            List <int> outfitsToChange = Outfits.GetOutfitsToChange();

            // Apply clothes to outfits
            foreach (int outfit in outfitsToChange)
            {
                ChaFileClothes.PartsInfo[] currParts = chaFile.coordinate[outfit].clothes.parts;
                int[] currSubParts = chaFile.coordinate[outfit].clothes.subPartsId;
                bool  topChanged   = false;

                currParts[Clothes.Top].emblemeId = Outfits.EmblemFlag ? Outfits.EmblemID : currParts[Clothes.Top].emblemeId;

                List <int> tops;
                List <int> bottoms;

                if (outfit == Outfits.School || outfit == Outfits.GoingHome)
                {
                    tops    = Default.Top;
                    bottoms = Default.Bottom;
                }
                else if (outfit == Outfits.PE)
                {
                    tops    = Default.PETop;
                    bottoms = Default.PEBottom;
                }
                else
                {
                    tops    = Default.SwimsuitTop;
                    bottoms = Default.SwimsuitBottom;
                }

                // Change Tops
                if (Clothes.StrictUniform == 0)
                {
                    if (Clothes.TopFlag && !tops.Contains(currParts[Clothes.Top].id))
                    {
                        currParts[Clothes.Top].id = tops[Utilities.Rand.Next(tops.Count)];
                        topChanged = true;
                    }
                }
                else
                {
                    currParts[Clothes.Top].id = Clothes.StrictUniform;
                    topChanged = true;
                }

                // Change Bottoms
                if (Clothes.BottomFlag && !bottoms.Contains(currParts[Clothes.Bottom].id))
                {
                    currParts[Clothes.Bottom].id = bottoms[Utilities.Rand.Next(bottoms.Count)];
                }

                // Change Swimsuit
                if (outfit == Outfits.Swimsuit)
                {
                    currParts[Clothes.Bra].id = Default.SwimsuitBras[Utilities.Rand.Next(Default.SwimsuitBras.Count)];
                }

                List <int> subunder;
                List <int> subover;
                List <int> subdeco;

                // Set random subparts
                if (outfit == Outfits.School || outfit == Outfits.GoingHome)
                {
                    if (currParts[Clothes.Top].id == 2)
                    {
                        subunder = Default.SubBlazerUnder;
                        subover  = Default.SubBlazerOver;
                        subdeco  = Default.SubBlazerdeco;
                    }
                    else
                    {
                        subunder = Default.SubSailorUnder;
                        subover  = Default.SubSailorOver;
                        subdeco  = Default.SubSailorDeco;
                    }
                }
                else if (outfit == Outfits.PE)
                {
                    subunder = Default.SubPEUnder;
                    subover  = Default.SubPEOver;
                    subdeco  = Default.SubPEDeco;
                }
                else
                {
                    subunder = Default.SubSwimsuitUnder;
                    subover  = Default.SubSwimsuitOver;
                    subdeco  = Default.SubSwimsuitDeco;
                }


                if (topChanged)
                {
                    currSubParts[Clothes.Subshirt]        = subunder[Utilities.Rand.Next(subunder.Count)];
                    currSubParts[Clothes.Subjacketcollar] = subover[Utilities.Rand.Next(subover.Count)];
                    currSubParts[Clothes.Subdecoration]   = subdeco[Utilities.Rand.Next(subdeco.Count)];
                }
            }

            // Set Colors
            Colors.SetColors(chaFile);
        }