Exemple #1
0
        public static void ApplySpecies(MAP map)
        {
            switch (map.ResourceIndex)
            {
            case 8:
                for (int i = 0; i < map.Supp.Count; i++)
                {
                    Moveset mset = map.SuppMsets[i];
                    Model   mdl  = map.Supp[i];

                    /*if (map.JustLoaded && mdl.ResourceIndex == 14) //TT08-mdl-Bird
                     *  {
                     * mset.PlayingIndex = 0;
                     * mset.FrameStep = 1.5f;
                     *  }
                     *  if (map.JustLoaded && mdl.ResourceIndex == 17 ) //TT08-mdl-Trees
                     *  {
                     * mset.PlayingIndex = 0;
                     * mset.FrameStep = 1f;
                     *  }*/

                    if (mdl.ResourceIndex == 13 /*.Name == "TT08-mdl-Bells"*/ && mset != null)
                    {
                        float newRot = 1.05f - ((DateTime.Now.Minute) / 60f) * (MainGame.PI * 2f);
                        if (Math.Abs(mset.Skeleton.Bones[2].RotateZ - newRot) > 0.01)
                        {
                            if (!map.JustLoaded)
                            {
                                mset.PlayingIndex = 0;
                            }
                            mset.Skeleton.Bones[2].RotateZ = newRot;
                        }
                        newRot = -1.05f - (DateTime.Now.Minute / 15) * (MainGame.PI * 2f);
                        if (Math.Abs(mset.Skeleton.Bones[1].RotateZ - newRot) > 0.01)
                        {
                            if (!map.JustLoaded)
                            {
                                mset.PlayingIndex = 1;
                            }
                            mset.Skeleton.Bones[1].RotateZ = newRot;
                        }
                    }


                    if (mdl.ResourceIndex == 16 /*.Name=="TT08-mdl-Tram"*/)
                    {
                        /*if (map.JustLoaded)
                         *      Audio.Play(@"Content\Effects\Audio\Sounds\Shared\tramMotor.wav", true, mdl, 0);*/

                        if (mset.FrameStep > 0.05f)
                        {
                            mset.FrameStep = 0f;
                        }

                        if (!map.JustLoaded)
                        {
                            if (mset.FrameStep < 0.01f)
                            {
                                if (mdl.DestOpacity > 0.9999f)
                                {
                                    Audio.Play(@"Content\Effects\Audio\Sounds\Shared\tramBrake.wav", false, mdl, 50);
                                    mdl.DestOpacity = 0.9999f;
                                }
                            }
                            else
                            {
                                mdl.DestOpacity = 1f;
                            }
                            int ind = Audio.names.IndexOf(@"Content\Effects\Audio\Sounds\Shared\tramMotor.wav");
                            if (ind > -1)
                            {
                                Audio.effectInstances[ind].Volume += (mset.FrameStep - Audio.effectInstances[ind].Volume) / 5f;
                            }
                        }
                    }

                    if (mdl.ResourceIndex == 11 /*.Name=="TT08-Clock"*/)
                    {
                        /*try
                         * {
                         *  string[] file = System.IO.File.ReadAllLines("fog.txt");*/
                        float newRot = -1.05f - ((DateTime.Now.Hour % 12) / 12f) * (MainGame.PI * 2f);
                        if (Math.Abs(mdl.Skeleton.Bones[2].RotateZ - newRot) > 0.01)
                        {
                            if (!map.JustLoaded)
                            {
                                Audio.Play(@"Content\Effects\Audio\Sounds\Shared\tick.wav", false, mdl, 50);
                            }
                            mdl.Skeleton.Bones[2].RotateZ = newRot;
                        }
                        Matrix m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[2].RotateZ) * Matrix.CreateTranslation(mdl.Skeleton.Bones[2].localMatrix.Translation);
                        mdl.Skeleton.Bones[2].localMatrix = m;
                        //
                        newRot = 1.05f - ((DateTime.Now.Minute) / 60f) * (MainGame.PI * 2f);
                        if (Math.Abs(mdl.Skeleton.Bones[3].RotateZ - newRot) > 0.01)
                        {
                            if (!map.JustLoaded)
                            {
                                Audio.Play(@"Content\Effects\Audio\Sounds\Shared\tick.wav", false, mdl, 50);
                            }
                            mdl.Skeleton.Bones[3].RotateZ = newRot;
                        }
                        m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[3].RotateZ) * Matrix.CreateTranslation(mdl.Skeleton.Bones[3].localMatrix.Translation);
                        mdl.Skeleton.Bones[3].localMatrix = m;

                        m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[1].RotateZ += 0.001f) * Matrix.CreateTranslation(mdl.Skeleton.Bones[1].localMatrix.Translation);
                        mdl.Skeleton.Bones[1].localMatrix = m;

                        m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[5].RotateZ += 0.01f) * Matrix.CreateTranslation(mdl.Skeleton.Bones[5].localMatrix.Translation);
                        mdl.Skeleton.Bones[5].localMatrix = m;

                        m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[4].RotateZ -= 0.001f) * Matrix.CreateTranslation(mdl.Skeleton.Bones[4].localMatrix.Translation);
                        mdl.Skeleton.Bones[4].localMatrix = m;

                        m = Matrix.CreateRotationZ(mdl.Skeleton.Bones[6].RotateZ -= 0.01f) * Matrix.CreateTranslation(mdl.Skeleton.Bones[6].localMatrix.Translation);
                        mdl.Skeleton.Bones[6].localMatrix = m;


                        Skeleton.Wrap(mdl.Skeleton);
                        mdl.RecreateVertexBuffer(true);

                        /*}
                         * catch
                         * {
                         *
                         * }*/
                    }
                }
                break;
            }
        }
Exemple #2
0
        public void SetMap(string name, bool bufferOnly, bool thread)
        {
            if (!thread && !bufferOnly && this.MapSet)
            {
                this.Map.Render = false;
            }

            if (WaitMap)
            {
                WaitMap = false;

                Spawn.Load(@"Content\Scenes\Spawn\twilight_town_test.spawn");
                Loading = LoadingState.NotLoading;
            }
            else
            {
                int index = BufferedMaps.IndexOf(name);
                map = null;
                if (index < 0)
                {
                    if (thread)
                    {
                        WaitMap = true;

                        new System.Threading.Thread(() => {
                            map = new MAP(name);
                            map.Parse();
                            ResourceFiles.Insert(0, map);
                            BufferedMaps.Add(name);
                            Maps.Add(map);


                            while (Transition[0] > 0)
                            {
                            }
                            SetMap("", bufferOnly, false);
                        }).Start();
                        return;
                    }
                    else
                    {
                        map = new MAP(name);
                        for (int i = 0; i < 10; i++)
                        {
                            string plus = @"\texture";
                            if (i > 0)
                            {
                                plus = @"\texture" + i.ToString();
                            }
                            if (File.Exists(Path.GetDirectoryName(name) + plus + ".zip") &&
                                !File.Exists(Path.GetDirectoryName(name) + plus))
                            {
                                DecompressFileLZMA(Path.GetDirectoryName(name) + plus + ".zip", Path.GetDirectoryName(name) + plus);
                            }
                        }
                        map.Parse();
                        ResourceFiles.Insert(0, map);
                        BufferedMaps.Add(name);
                        Maps.Add(map);
                    }
                }
                else
                {
                    map = Maps[index];
                }
            }

            if (!bufferOnly)
            {
                if (Action.thread != null)
                {
                    Action.thread.Abort();
                    Action.thread = null;
                }

                Action.thread = new System.Threading.Thread(() =>
                {
                    while (true)
                    {
                        if (Action.oldTick != Program.game.ticks && (Loading == LoadingState.NotLoading || Loading_Type != LoadingType.Block))
                        {
                            int count = Action.aAccount * 1;
                            if (count > 0)
                            {
                                Action.aAccount = -1;
                                for (int i = 0; i < count; i++)
                                {
                                    Action.ac[i].Verify();
                                }
                                Action.aAccount = 0;
                            }
                            count = Action.bAccount * 1;
                            if (count > 0)
                            {
                                Action.bAccount = -1;
                                for (int i = 0; i < count; i++)
                                {
                                    Action.be[i].Verify();
                                }
                                Action.bAccount = 0;
                            }

                            Action.oldTick = Program.game.ticks;
                        }
                    }
                });
                Action.aAccount = 0;
                Action.bAccount = 0;
                Action.ac       = null;
                Action.be       = null;
                Action.thread.Start();


                if (map != null)
                {
                    alphaTest.FogEnabled = map.FogStart > 0 || map.FogEnd > 0;
                    alphaTest.FogStart   = map.FogStart;
                    alphaTest.FogEnd     = map.FogEnd;
                    alphaTest.FogColor   = map.FogColor;
                    map.Render           = true;
                    map.JustLoaded       = true;
                    if (File.Exists(@"Content\Effects\Audio\BGM\" + map.Name + ".wav"))
                    {
                        Audio.NextBGM = @"Content\Effects\Audio\BGM\" + map.Name + ".wav";
                    }
                }
                this.Map = map;
            }
            graphics.GraphicsDevice.SamplerStates[0] = MainGame.DefaultSmaplerState;
            graphics.GraphicsDevice.BlendState       = BlendState.NonPremultiplied;
        }