Exemple #1
0
        internal void PerformDrawDirect()
        {
            IBitmapDataInternal source = Source;
            IBitmapDataInternal target = Target;
            Point sourceLocation       = SourceRectangle.Location;
            Point targetLocation       = TargetRectangle.Location;
            int   sourceWidth          = SourceRectangle.Width;

            // Sequential processing
            if (SourceRectangle.Width < parallelThreshold)
            {
                if (Target.IsFastPremultiplied())
                {
                    context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                    for (int y = 0; y < SourceRectangle.Height; y++)
                    {
                        if (context.IsCancellationRequested)
                        {
                            return;
                        }
                        ProcessRowPremultiplied(y);
                        context.Progress?.Increment();
                    }
                }
                else
                {
                    context.Progress?.New(DrawingOperation.ProcessingPixels, SourceRectangle.Height);
                    for (int y = 0; y < SourceRectangle.Height; y++)
                    {
                        if (context.IsCancellationRequested)
                        {
                            return;
                        }
                        ProcessRowStraight(y);
                        context.Progress?.Increment();
                    }
                }

                return;
            }

            // Parallel processing
            Action <int> processRow = Target.IsFastPremultiplied()
                ? ProcessRowPremultiplied
                : (Action <int>)ProcessRowStraight;

            ParallelHelper.For(context, DrawingOperation.ProcessingPixels, 0, SourceRectangle.Height, processRow);

            #region Local Methods

            void ProcessRowStraight(int y)
            {
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int  offsetSrc      = sourceLocation.X;
                int  offsetDst      = targetLocation.X;
                byte alphaThreshold = target.AlphaThreshold;
                int  width          = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32(x + offsetDst, colorSrc);
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorDst.A == Byte.MaxValue
                                   // target pixel is fully solid: simple blending
                            ? colorSrc.BlendWithBackground(colorDst)
                                   // both source and target pixels are partially transparent: complex blending
                            : colorSrc.BlendWith(colorDst);
                    }

                    // overwriting target color only if blended color has high enough alpha
                    if (colorSrc.A < alphaThreshold)
                    {
                        continue;
                    }

                    rowDst.DoSetColor32(pos, colorSrc);
                }
            }

            void ProcessRowPremultiplied(int y)
            {
                IBitmapDataRowInternal rowSrc = source.DoGetRow(sourceLocation.Y + y);
                IBitmapDataRowInternal rowDst = target.DoGetRow(targetLocation.Y + y);
                int offsetSrc = sourceLocation.X;
                int offsetDst = targetLocation.X;
                int width     = sourceWidth;

                for (int x = 0; x < width; x++)
                {
                    Color32 colorSrc = rowSrc.DoGetColor32Premultiplied(x + offsetSrc);

                    // fully solid source: overwrite
                    if (colorSrc.A == Byte.MaxValue)
                    {
                        rowDst.DoSetColor32Premultiplied(x + offsetDst, colorSrc);
                        continue;
                    }

                    // fully transparent source: skip
                    if (colorSrc.A == 0)
                    {
                        continue;
                    }

                    // source here has a partial transparency: we need to read the target color
                    int     pos      = x + offsetDst;
                    Color32 colorDst = rowDst.DoGetColor32Premultiplied(pos);

                    // non-transparent target: blending
                    if (colorDst.A != 0)
                    {
                        colorSrc = colorSrc.BlendWithPremultiplied(colorDst);
                    }

                    rowDst.DoSetColor32Premultiplied(pos, colorSrc);
                }
            }

            #endregion
        }