SymbolLinkResource() private méthode

private SymbolLinkResource ( ) : void
Résultat void
Exemple #1
0
 public static void SymbolLinkResource()
 {
     // Auto Link resources when play!
     if (!Directory.Exists(ResourcesSymbolLinkHelper.GetLinkPath()))
     {
         Log.Warning("Auto Link Bundle Resources Path... {0}", ResourcesSymbolLinkHelper.GetLinkPath());
         ResourcesSymbolLinkHelper.SymbolLinkResource();
     }
 }
Exemple #2
0
 private static void OnBeforeBuildPlayerEvent()
 {
     // Auto Link resources when play!
     if (!Directory.Exists(ResourcesSymbolLinkHelper.GetLinkPath()))
     {
         Log.Warning("Auto Link Bundle Resources Path... {0}", ResourcesSymbolLinkHelper.GetLinkPath());
         ResourcesSymbolLinkHelper.SymbolLinkResource();
     }
 }
Exemple #3
0
 private static void OnBeforeBuildPlayerEvent()
 {
     // Auto Link resources when play! //NOTE 打包ab时不link资源,在Editor可以从磁盘中直接读取
     //if (!Directory.Exists(ResourcesSymbolLinkHelper.GetABLinkPath()))
     {
         Log.Info("Auto Link Bundle Resources Path... {0}", ResourcesSymbolLinkHelper.GetABLinkPath());
         ResourcesSymbolLinkHelper.SymbolLinkResource();
     }
 }