Exemple #1
0
		State prev_state;                                // State during previous GPU frame update

		// pseudo-ctor
		public override void OnStart(StartState state)
		{
			// don't break tutorial scenarios
			if (Lib.DisableScenario(this)) return;

			// check if has Connected Living Space mod
			hasCLS = Lib.HasAssembly("ConnectedLivingSpace");

			// if part has Gravity Ring, find it.
			gravityRing = part.FindModuleImplementing<GravityRing>();
			hasGravityRing = gravityRing != null;

			// calculate habitat internal volume
			if (volume <= double.Epsilon) volume = Lib.PartVolume(part);

			// calculate habitat external surface
			if (surface <= double.Epsilon) surface = Lib.PartSurface(part);

			// set RMB UI status strings
			Volume = Lib.HumanReadableVolume(volume);
			Surface = Lib.HumanReadableSurface(surface);

			// hide toggle if specified
			Events["Toggle"].active = toggle;
			Actions["Action"].active = toggle;

			// create animators
			if (!hasGravityRing)
			{
				inflate_anim = new Animator(part, inflate);
			}

			perctDeployed = Lib.Level(part, "Atmosphere", true);

			if (perctDeployed == 1)
			{
				RefreshDialog();
				SetPassable(true);
			}

			// configure on start
			Configure(true);
		}
Exemple #2
0
        State prev_state;                              // State during previous GPU frame update

        // pseudo-ctor
        public override void OnStart(StartState state)
        {
            // don't break tutorial scenarios
            if (Lib.DisableScenario(this))
            {
                return;
            }

            // check if has Connected Living Space mod
            hasCLS = Lib.HasAssembly("ConnectedLivingSpace");

            // if part has Gravity Ring, find it.
            gravityRing    = part.FindModuleImplementing <GravityRing>();
            hasGravityRing = gravityRing != null;

            // calculate habitat internal volume
            if (volume <= double.Epsilon)
            {
                volume = Lib.PartVolume(part);
            }

            // calculate habitat external surface
            if (surface <= double.Epsilon)
            {
                surface = Lib.PartSurface(part);
            }

            // set RMB UI status strings
            Volume  = Lib.HumanReadableVolume(volume);
            Surface = Lib.HumanReadableSurface(surface);

            // hide toggle if specified
            Events["Toggle"].active  = toggle;
            Actions["Action"].active = toggle;

            // create animators
            if (!hasGravityRing)
            {
                inflate_anim = new Animator(part, inflate);
            }

            perctDeployed = Lib.Level(part, "Atmosphere", true);

            switch (this.state)
            {
            case State.enabled: Set_flow(true); break;

            case State.disabled: Set_flow(false); break;

            case State.pressurizing: Set_flow(true); break;

            case State.depressurizing: Set_flow(false); break;
            }

            if (Get_inflate_string().Length == 0)             // not inflatable
            {
                SetPassable(true);
                UpdateIVA(true);
            }
            else
            {
                SetPassable(Math.Truncate(Math.Abs((perctDeployed + ResourceBalance.precision) - 1.0) * 100000) / 100000 <= ResourceBalance.precision);
                UpdateIVA(Math.Truncate(Math.Abs((perctDeployed + ResourceBalance.precision) - 1.0) * 100000) / 100000 <= ResourceBalance.precision);
            }

            if (Lib.IsFlight())
            {
                // For fix IVA when crewTransfered occur, add event to define flag for FixedUpdate
                GameEvents.onCrewTransferred.Add(UpdateCrew);
            }

            // configure on start
            Configure(true);
        }
Exemple #3
0
        public static void Detect()
        {
            // set user-specified features
            Reliability  = Settings.Reliability;
            Deploy       = Settings.Deploy;
            Science      = Settings.Science;
            SpaceWeather = Settings.SpaceWeather;
            Automation   = Settings.Automation;

            // force-disable some features based on mods detected
            Reliability &= !Lib.HasAssembly("TestFlight");

            // detect all modifiers in use by current profile
            HashSet <string> modifiers = new HashSet <string>();

            foreach (Rule rule in Profile.rules)
            {
                foreach (string s in rule.modifiers)
                {
                    modifiers.Add(s);
                }
            }
            foreach (Process process in Profile.processes)
            {
                foreach (string s in process.modifiers)
                {
                    modifiers.Add(s);
                }
            }

            // detect features from modifiers
            Radiation   = modifiers.Contains("radiation");
            Shielding   = modifiers.Contains("shielding");
            LivingSpace = modifiers.Contains("living_space");
            Comfort     = modifiers.Contains("comfort");
            Poisoning   = modifiers.Contains("poisoning");
            Pressure    = modifiers.Contains("pressure");
            Humidity    = modifiers.Contains("humidity");

            // habitat is enabled if any of the values it provides are in use
            Habitat =
                Shielding ||
                LivingSpace ||
                Poisoning ||
                Pressure ||
                Humidity ||
                modifiers.Contains("volume") ||
                modifiers.Contains("surface");

            // supplies is enabled if any non-EC supply exist
            Supplies = Profile.supplies.Find(k => k.resource != "ElectricCharge") != null;

            // log features
            Lib.Log("features:");
            Lib.Log("- Reliability: " + Reliability);
            Lib.Log("- Deploy: " + Deploy);
            Lib.Log("- Science: " + Science);
            Lib.Log("- SpaceWeather: " + SpaceWeather);
            Lib.Log("- Automation: " + Automation);
            Lib.Log("- Radiation: " + Radiation);
            Lib.Log("- Shielding: " + Shielding);
            Lib.Log("- LivingSpace: " + LivingSpace);
            Lib.Log("- Comfort: " + Comfort);
            Lib.Log("- Poisoning: " + Poisoning);
            Lib.Log("- Pressure: " + Pressure);
            Lib.Log("- Humidity: " + Humidity);
            Lib.Log("- Habitat: " + Habitat);
            Lib.Log("- Supplies: " + Supplies);
        }
Exemple #4
0
        public static void Detect()
        {
            // set user-specified features
            Reliability  = Settings.Reliability;
            Signal       = Settings.Signal;
            KCommNet     = Settings.KCommNet && !Settings.Signal;
            Deploy       = Settings.Deploy;
            Science      = Settings.Science;
            SpaceWeather = Settings.SpaceWeather;
            Automation   = Settings.Automation;

            // force-disable some features based on mods detected
            Reliability &= !Lib.HasAssembly("TestFlight");
            Signal      &= !Lib.HasAssembly("RemoteTech");
            KCommNet    &= !Signal;

            // detect all modifiers in use by current profile
            //HashSet<string> modifiers = new HashSet<string>();
            //foreach(Rule rule in Profile.rules)
            //{
            //  foreach(string s in rule.modifiers) modifiers.Add(s);
            //}
            //foreach(Process process in Profile.processes)
            //{
            //  foreach(string s in process.modifiers) modifiers.Add(s);
            //}

            //// detect features from modifiers
            //Radiation   = modifiers.Contains("radiation");
            //Shielding   = modifiers.Contains("shielding");
            //LivingSpace = modifiers.Contains("living_space");
            //Comfort     = modifiers.Contains("comfort");
            //Poisoning   = modifiers.Contains("poisoning");
            //Pressure    = modifiers.Contains("pressure");

            //// habitat is enabled if any of the values it provides are in use
            //Habitat =
            //     Shielding
            //  || LivingSpace
            //  || Poisoning
            //  || Pressure
            //  || modifiers.Contains("volume")
            //  || modifiers.Contains("surface");

            //// supplies is enabled if any non-EC supply exist
            //Supplies = Profile.supplies.Find(k => k.resource != "ElectricCharge") != null;

            // log features
            Lib.Verbose("features:");
            Lib.Verbose("- Reliability: " + Reliability);
            Lib.Verbose("- Signal: " + Signal);
            Lib.Verbose("- KCommNet: " + KCommNet);
            Lib.Verbose("- Deploy: " + Deploy);
            Lib.Verbose("- Science: " + Science);
            Lib.Verbose("- SpaceWeather: " + SpaceWeather);
            Lib.Verbose("- Automation: " + Automation);
            Lib.Verbose("- Radiation: " + Radiation);
            Lib.Verbose("- Shielding: " + Shielding);
            Lib.Verbose("- LivingSpace: " + LivingSpace);
            Lib.Verbose("- Comfort: " + Comfort);
            Lib.Verbose("- Poisoning: " + Poisoning);
            Lib.Verbose("- Pressure: " + Pressure);
            Lib.Verbose("- Habitat: " + Habitat);
            Lib.Verbose("- Supplies: " + Supplies);
        }
Exemple #5
0
        // pseudo-ctor
        public override void OnStart(StartState state)
        {
            // don't break tutorial scenarios
            if (Lib.DisableScenario(this))
            {
                return;
            }

            // check if has Connected Living Space mod
            hasCLS = Lib.HasAssembly("ConnectedLivingSpace");

            // if part has Gravity Ring, find it.
            gravityRing    = part.FindModuleImplementing <GravityRing>();
            hasGravityRing = gravityRing != null;

            if (volume <= 0.0 || surface <= 0.0)
            {
                Habitat prefab = part.partInfo.partPrefab.FindModuleImplementing <Habitat>();
                if (volume <= 0.0)
                {
                    volume = prefab.volume;
                }
                if (surface <= 0.0)
                {
                    surface = prefab.surface;
                }
            }

            // set RMB UI status strings
            Volume  = Lib.HumanReadableVolume(volume);
            Surface = Lib.HumanReadableSurface(surface);

            // hide toggle if specified
            Events["Toggle"].active = toggle;
            //Actions["Action"].active = toggle;

#if DEBUG
            Events["LogVolumeAndSurface"].active = true;
#else
            Events["LogVolumeAndSurface"].active = Settings.VolumeAndSurfaceLogging;
#endif
            // create animators
            if (!hasGravityRing)
            {
                inflate_anim = new Animator(part, inflate);
            }

            // add the cost of shielding to the base part cost
            shieldingCost = (float)surface * PartResourceLibrary.Instance.GetDefinition("Shielding").unitCost;

            // configure on start
            Configure();

            perctDeployed = Lib.Level(part, "Atmosphere", true);

            switch (this.state)
            {
            case State.enabled: Set_flow(true); break;

            case State.disabled: Set_flow(false); break;

            case State.pressurizing: Set_flow(true); break;

            case State.depressurizing: Set_flow(false); break;
            }

            if (Get_inflate_string().Length == 0) // not inflatable
            {
                SetPassable(true);
                UpdateIVA(true);
            }
            else
            {
                SetPassable(Math.Truncate(Math.Abs((perctDeployed + ResourceBalance.precision) - 1.0) * 100000) / 100000 <= ResourceBalance.precision);
                UpdateIVA(Math.Truncate(Math.Abs((perctDeployed + ResourceBalance.precision) - 1.0) * 100000) / 100000 <= ResourceBalance.precision);
            }

            if (Lib.IsFlight())
            {
                // For fix IVA when crewTransfered occur, add event to define flag for FixedUpdate
                GameEvents.onCrewTransferred.Add(UpdateCrew);
            }
        }