Exemple #1
0
        void VesselRecovered(ProtoVessel pv, bool b)
        {
            // note: this is called multiple times when a vessel is recovered

            // for each crew member
            foreach (ProtoCrewMember c in pv.GetVesselCrew())
            {
                // avoid creating kerbal data in db again,
                // as this function may be called multiple times
                if (!DB.ContainsKerbal(c.name))
                {
                    continue;
                }

                // set roster status of eva dead kerbals
                if (DB.Kerbal(c.name).eva_dead)
                {
                    c.rosterStatus = ProtoCrewMember.RosterStatus.Dead;
                }

                // reset kerbal data of recovered kerbals
                DB.RecoverKerbal(c.name);
            }

            DB.vessels.Remove(Lib.VesselID(pv));

            // purge the caches
            ResourceCache.Purge(pv);
            Drive.Purge(pv);
            Cache.PurgeObjects(pv);
        }
Exemple #2
0
        void FromEVA(GameEvents.FromToAction <Part, Part> data)
        {
            String prop_name = Lib.EvaPropellantName();

            // for each resource in the eva kerbal
            for (int i = 0; i < data.from.Resources.Count; ++i)
            {
                // get the resource
                PartResource res = data.from.Resources[i];

                // add leftovers to the vessel
                data.to.RequestResource(res.resourceName, -res.amount);
            }

            // merge drives data
            Drive.Transfer(data.from.vessel, data.to.vessel, true);

            // forget vessel data
            DB.vessels.Remove(Lib.VesselID(data.from.vessel));
            Drive.Purge(data.from.vessel);

            Cache.PurgeObjects(data.from.vessel);
            Cache.PurgeObjects(data.to.vessel);

            // execute script
            DB.Vessel(data.to.vessel).computer.Execute(data.to.vessel, ScriptType.eva_in);
        }
Exemple #3
0
        void VesselTerminated(ProtoVessel pv)
        {
            // forget all kerbals data
            foreach (ProtoCrewMember c in pv.GetVesselCrew())
            {
                DB.KillKerbal(c.name, true);
            }

            DB.vessels.Remove(Lib.VesselID(pv));

            // purge the caches
            ResourceCache.Purge(pv);
            Drive.Purge(pv);
            Cache.PurgeObjects(pv);
        }
Exemple #4
0
        void VesselDestroyed(Vessel v)
        {
            DB.vessels.Remove(Lib.VesselID(v));

            // rescan the damn kerbals
            // - vessel crew is empty at destruction time
            // - we can't even use the flightglobal roster, because sometimes it isn't updated yet at this point
            HashSet <string> kerbals_alive = new HashSet <string>();
            HashSet <string> kerbals_dead  = new HashSet <string>();

            foreach (Vessel ov in FlightGlobals.Vessels)
            {
                foreach (ProtoCrewMember c in Lib.CrewList(ov))
                {
                    kerbals_alive.Add(c.name);
                }
            }
            foreach (KeyValuePair <string, KerbalData> p in DB.Kerbals())
            {
                if (!kerbals_alive.Contains(p.Key))
                {
                    kerbals_dead.Add(p.Key);
                }
            }
            foreach (string n in kerbals_dead)
            {
                // we don't know if the kerbal really is dead, or if it is just not currently assigned to a mission
                DB.KillKerbal(n, false);
            }


            // purge the caches
            ResourceCache.Purge(v);
            Drive.Purge(v);
            Cache.PurgeObjects(v);
        }