public static void SetTexture(UITexture tex, int mstID, int texNum)
 {
     tex.mainTexture = SlotItemUtils.LoadTexture(mstID, texNum);
     if (tex.mainTexture == null)
     {
         return;
     }
     if (ResourceManager.SLOTITEM_TEXTURE_SIZE.ContainsKey(texNum))
     {
         tex.localSize = ResourceManager.SLOTITEM_TEXTURE_SIZE.get_Item(texNum);
     }
     else
     {
         tex.MakePixelPerfect();
     }
 }
 public static void SetTexture(UITexture tex, SlotitemModel model, int texNum)
 {
     SlotItemUtils.SetTexture(tex, model.MstId, texNum);
 }
 public static Texture2D LoadTexture(SlotitemModel model, int texNum)
 {
     return(SlotItemUtils.LoadTexture(model.MstId, texNum));
 }