public static void SetTexture(UITexture tex, int mstID, int texNum) { tex.mainTexture = SlotItemUtils.LoadTexture(mstID, texNum); if (tex.mainTexture == null) { return; } if (ResourceManager.SLOTITEM_TEXTURE_SIZE.ContainsKey(texNum)) { tex.localSize = ResourceManager.SLOTITEM_TEXTURE_SIZE.get_Item(texNum); } else { tex.MakePixelPerfect(); } }
public static void SetTexture(UITexture tex, SlotitemModel model, int texNum) { SlotItemUtils.SetTexture(tex, model.MstId, texNum); }
public static Texture2D LoadTexture(SlotitemModel model, int texNum) { return(SlotItemUtils.LoadTexture(model.MstId, texNum)); }