public static UIPressAnyKey Instantiate(UIPressAnyKey prefab, Transform parent, Action onPress) { UIPressAnyKey uIPressAnyKey = UnityEngine.Object.Instantiate(prefab); uIPressAnyKey.transform.parent = parent; uIPressAnyKey.transform.localScaleOne(); uIPressAnyKey.transform.localPosition = uIPressAnyKey._strParam.pos; uIPressAnyKey.Init(onPress); return(uIPressAnyKey); }
public static UIPressAnyKey Instantiate(UIPressAnyKey prefab, Transform parent, Action onPress) { UIPressAnyKey uIPressAnyKey = Object.Instantiate <UIPressAnyKey>(prefab); uIPressAnyKey.get_transform().set_parent(parent); uIPressAnyKey.get_transform().localScaleOne(); uIPressAnyKey.get_transform().set_localPosition(uIPressAnyKey._strParam.pos); uIPressAnyKey.Init(onPress); return(uIPressAnyKey); }