public void PlayBalloon(MapEventItemModel model, Action onFinished)
        {
            ProdBalloon balloon = ProdBalloon.Instantiate(((Component)_prefabProdBalloon).GetComponent <ProdBalloon>(), base.transform, _iDirection, model);

            balloon.depth = _uiShipSprite.depth + 1;
            balloon.ShowHide().setOnComplete((Action) delegate
            {
                Dlg.Call(ref onFinished);
                UnityEngine.Object.Destroy(balloon.gameObject);
                Mem.Del(ref balloon);
            });
        }
        public void PlayBalloon(MapEventAirReconnaissanceModel eventAirRecModel, MapEventItemModel eventItemModel, Action onFinished)
        {
            if (eventAirRecModel.AircraftType == MapAirReconnaissanceKind.Impossible)
            {
                Dlg.Call(ref onFinished);
                return;
            }
            ProdBalloon balloon = ProdBalloon.Instantiate(((Component)_prefabProdBalloon).GetComponent <ProdBalloon>(), base.transform, _iDirection, eventAirRecModel, eventItemModel);

            balloon.depth = _uiShipSprite.depth + 1;
            balloon.ShowHide().setOnComplete((Action) delegate
            {
                Dlg.Call(ref onFinished);
                UnityEngine.Object.Destroy(balloon.gameObject);
                Mem.Del(ref balloon);
            });
        }