private void Update()
 {
     this._clsInput.Update();
     if (Input.GetKeyDown(98))
     {
         Reward_Ship rewardShip = new Reward_Ship(131);
         this._prodReceievShip = ProdReceiveShip.Instantiate(PrefabFile.Load <ProdReceiveShip>(PrefabFileInfos.CommonProdReceiveShip), base.get_transform().get_parent(), rewardShip, 1, this._clsInput);
         this._prodReceievShip.Play(delegate
         {
             Debug.Log("艦娘ドロップ演出終了");
         });
     }
 }
Exemple #2
0
 private void Update()
 {
     _clsInput.Update();
     if (Input.GetKeyDown(KeyCode.B))
     {
         Reward_Ship rewardShip = new Reward_Ship(131);
         _prodReceievShip = ProdReceiveShip.Instantiate(PrefabFile.Load <ProdReceiveShip>(PrefabFileInfos.CommonProdReceiveShip), base.transform.parent, rewardShip, 1, _clsInput);
         _prodReceievShip.Play(delegate
         {
             Debug.Log("艦娘ドロップ演出終了");
         });
     }
 }
 public static ProdReceiveShip Instantiate(ProdReceiveShip prefab, Transform parent, IReward_Ship rewardShip, int nPanelDepth, KeyControl input)
 {
     return(ProdReceiveShip.Instantiate(prefab, parent, rewardShip, nPanelDepth, input, true));
 }