public void _init_repair() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.csb = GameObject.Find("dialog_top/dialog/Banner/CommonShipBanner2").GetComponent <CommonShipBanner>(); this.bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); this._Button_Yes = GameObject.Find("dialog_top/dialog/btn_yes").GetComponent <UIButton>(); this._Button_No = GameObject.Find("dialog_top/dialog/btn_no").GetComponent <UIButton>(); this.btn_obj[0] = this._Button_No.get_gameObject(); this.btn_obj[1] = this._Button_Yes.get_gameObject(); this._uiOverlayButton = GameObject.Find("dialog_top/dialog/OverlayBtn").GetComponent <UIButton>(); EventDelegate.Add(this._uiOverlayButton.onClick, new EventDelegate.Callback(this._onClickOverlayButton)); UIButtonMessage component = this._Button_Yes.GetComponent <UIButtonMessage>(); component.target = base.get_gameObject(); component.functionName = "Pressed_Button_Yes"; component.trigger = UIButtonMessage.Trigger.OnClick; UIButtonMessage component2 = this._Button_No.GetComponent <UIButtonMessage>(); component2.target = base.get_gameObject(); component2.functionName = "Pressed_Button_No"; component2.trigger = UIButtonMessage.Trigger.OnClick; this._clsRepair = this.rep.now_clsRepair(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.isLoopIndex = false; this.dockSelectController.setChangeValue(0f, 1f, 0f, -1f); this.sw = GameObject.Find("sw01").GetComponent <sw>(); this.sw.setSW(false); this._bVector = Vector3.get_one(); }
public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); csb = GameObject.Find("dialog_top/dialog/Banner/CommonShipBanner2").GetComponent <CommonShipBanner>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); _Button_Yes = GameObject.Find("dialog_top/dialog/btn_yes").GetComponent <UIButton>(); _Button_No = GameObject.Find("dialog_top/dialog/btn_no").GetComponent <UIButton>(); btn_obj[0] = _Button_No.gameObject; btn_obj[1] = _Button_Yes.gameObject; _uiOverlayButton = GameObject.Find("dialog_top/dialog/OverlayBtn").GetComponent <UIButton>(); EventDelegate.Add(_uiOverlayButton.onClick, _onClickOverlayButton); UIButtonMessage component = _Button_Yes.GetComponent <UIButtonMessage>(); component.target = base.gameObject; component.functionName = "Pressed_Button_Yes"; component.trigger = UIButtonMessage.Trigger.OnClick; UIButtonMessage component2 = _Button_No.GetComponent <UIButtonMessage>(); component2.target = base.gameObject; component2.functionName = "Pressed_Button_No"; component2.trigger = UIButtonMessage.Trigger.OnClick; _clsRepair = rep.now_clsRepair(); dockSelectController = new KeyControl(0, 1); dockSelectController.isLoopIndex = false; dockSelectController.setChangeValue(0f, 1f, 0f, -1f); sw = GameObject.Find("sw01").GetComponent <sw>(); sw.setSW(stat: false); _bVector = Vector3.one; }
private void _all_init() { board component = base.get_transform().FindChild("board1_top/board").GetComponent <board>(); board2 component2 = base.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); board3 component3 = base.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); board3_btn component4 = base.get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); board1_top_mask component5 = base.get_transform().FindChild("board1_top_mask").GetComponent <board1_top_mask>(); board2_top_mask component6 = base.get_transform().FindChild("board2_top_mask").GetComponent <board2_top_mask>(); board3_top_mask component7 = base.get_transform().FindChild("board3_top_mask").GetComponent <board3_top_mask>(); crane_anime component8 = base.get_transform().FindChild("board1_top/board/Grid/01/Anime").GetComponent <crane_anime>(); dialog component9 = base.get_transform().FindChild("dialog_top/dialog").GetComponent <dialog>(); dialog2 component10 = base.get_transform().FindChild("dialog2_top/dialog2").GetComponent <dialog2>(); high_repair component11 = base.get_transform().FindChild("board1_top/board/Grid/00/repair_now/btn_high_repair").GetComponent <high_repair>(); sentaku component12 = base.get_transform().FindChild("board1_top/board/Grid/00/btn_Sentaku").GetComponent <sentaku>(); sw component13 = base.get_transform().FindChild("board3_top/board3/sw01").GetComponent <sw>(); component._init_repair(); component2._init_repair(); component3._init_repair(); component5._init_repair(); component6._init_repair(); component7._init_repair(); component4._init_repair(); component8._init_repair(); component9._init_repair(); component10._init_repair(); component11._init_repair(); component12._init_repair(); component.ResetMaruKey(); GameObject.Find("Repair Root/debug").get_transform().localPositionY(-120f); }
public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); board_mask2 = GameObject.Find("Repair Root/board2_top_mask"); bd3 = GameObject.Find("board3").GetComponent <board3>(); board_mask2.GetComponent <UIPanel>().depth = 132; dia = GameObject.Find("dialog_top/dialog").GetComponent <dialog>(); }
public void _init_repair() { this.sw_enable = true; this.sw_stat = false; this._fairy_onoff = false; this.sw_ball = GameObject.Find("sw_mini/switch_ball").GetComponent <UISprite>(); this.sw_base = GameObject.Find("sw_mini/switch_use").GetComponent <UISprite>(); this._Ani = GameObject.Find("sw_mini").GetComponent <Animation>(); this._zzz = GameObject.Find("SleepPar"); this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); }
public void StartUp() { this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.bd3b = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); this.bd3 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.dia = GameObject.Find("dialog_top/dialog").GetComponent <dialog>(); this.btn_obj[0] = GameObject.Find("switch_ball"); this.btn_obj[1] = this.bd3b.get_gameObject(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.nyukyo = false; this._clsRepair = this.rep.now_clsRepair(); }
public void _init_repair() { this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.bd3b = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3/Button").GetComponent <board3_btn>(); this.bd3 = this.rep.get_gameObject().get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.bd2 = GameObject.Find("board2").GetComponent <board2>(); this.btn_obj[0] = GameObject.Find("switch_ball"); this.btn_obj[1] = this.bd3b.get_gameObject(); this.sw = GameObject.Find("sw01").GetComponent <sw>(); this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.nyukyo = false; this.bd3firstUpdate = true; this.cy = 1; this._clsRepair = this.rep.now_clsRepair(); }
public void StartUP() { this.rep = GameObject.Find("Repair Root").GetComponent <repair>(); this.rep.set_mode(-1); if (this._isStartUpDone) { return; } this._isStartUpDone = true; this.bd2 = this.rep.get_transform().FindChild("board2_top/board2").GetComponent <board2>(); this.bd3 = this.rep.get_transform().FindChild("board3_top/board3").GetComponent <board3>(); this.dia = GameObject.Find("dialog").GetComponent <dialog>(); this.dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); this.dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] arg_DE_0 = this.shutter; int arg_DE_1 = i; string arg_D4_0 = "board1_top/board/Grid/0"; int num = i; arg_DE_0[arg_DE_1] = GameObject.Find(arg_D4_0 + num.ToString() + "/Shutter"); } this._clsRepair = this.rep.now_clsRepair(); this.now_kit = this._clsRepair.Material.RepairKit; this._ANI = this.rep.get_transform().FindChild("info").GetComponent <Animation>(); int num2 = this._clsRepair.MapArea.NDockCount; if (num2 == this._clsRepair.MapArea.NDockMax) { num2--; } this.dockSelectController = new KeyControl(0, num2, 0.4f, 0.1f); this.dock_flag_init(); this.dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); this.dockSelectController.isLoopIndex = false; this._first_key = false; this._go_kosoku = 0; this._go_kosoku_m = -1; this._select_dock = 0; this._select_dock_m = -1; this._dock_exist = false; this.redraw(); this.bd2.StartUp(); this.bd3.StartUp(); }
public void Pressed_Button_Yes3(GameObject obj) { this.rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); this._clickmask.unclickable_onesec(); this._isBtnMaruUp = false; this.Set_Button_Sprite(false); this.dockSelectController.Index = 0; this.dialog3_appear(false); this.b3 = GameObject.Find("board3").GetComponent <board3>(); this.b3.board3_appear(false, true); this.b2 = GameObject.Find("board2").GetComponent <board2>(); this.b2.board2_appear(false, true); this.rep.all_rid_mask(); this.bd1.OpenDock(this.selected_dock); this.rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void Pressed_Button_Yes3(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; dialog3_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.OpenDock(selected_dock); rep.set_mode(1); TrophyUtil.Unlock_At_DockOpen(); }
public void StartUP() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); rep.set_mode(-1); if (!_isStartUpDone) { _isStartUpDone = true; bd2 = ((Component)rep.transform.FindChild("board2_top/board2")).GetComponent <board2>(); bd3 = ((Component)rep.transform.FindChild("board3_top/board3")).GetComponent <board3>(); dia = GameObject.Find("dialog").GetComponent <dialog>(); dia2 = GameObject.Find("dialog2").GetComponent <dialog2>(); dia3 = GameObject.Find("dialog3").GetComponent <dialog3>(); for (int i = 0; i < 4; i++) { GameObject[] array = shutter; int num = i; int num2 = i; array[num] = GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/Shutter"); } _clsRepair = rep.now_clsRepair(); now_kit = _clsRepair.Material.RepairKit; _ANI = ((Component)rep.transform.FindChild("info")).GetComponent <Animation>(); int num3 = _clsRepair.MapArea.NDockCount; if (num3 == _clsRepair.MapArea.NDockMax) { num3--; } dockSelectController = new KeyControl(0, num3); dock_flag_init(); dockSelectController.setChangeValue(-1f, 0f, 1f, 0f); dockSelectController.isLoopIndex = false; _first_key = false; _go_kosoku = 0; _go_kosoku_m = -1; _select_dock = 0; _select_dock_m = -1; _dock_exist = false; redraw(); bd2.StartUp(); bd3.StartUp(); } }
public void Pressed_Button_Yes2(GameObject obj) { rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); _clickmask.unclickable_onesec(); _isBtnMaruUp = false; Set_Button_Sprite(value: false); dockSelectController.Index = 0; shipid = GetShipID(); dialog2_appear(bstat: false); b3 = GameObject.Find("board3").GetComponent <board3>(); b3.board3_appear(bstat: false, isSirent: true); b2 = GameObject.Find("board2").GetComponent <board2>(); b2.board2_appear(boardStart: false, isSirent: true); rep.all_rid_mask(); bd1.set_HS_anime(selected_dock, stat: true); rep.now_clsRepair().ChangeRepairSpeed(selected_dock); rep.tochu_go(selected_dock, sm); rep.set_mode(1); }
public void Pressed_Button_Yes2(GameObject obj) { this.rep.set_mode(-1); SoundUtils.PlaySE(SEFIleInfos.CommonEnter2); this._clickmask.unclickable_onesec(); this._isBtnMaruUp = false; this.Set_Button_Sprite(false); this.dockSelectController.Index = 0; this.shipid = this.GetShipID(); this.dialog2_appear(false); this.b3 = GameObject.Find("board3").GetComponent <board3>(); this.b3.board3_appear(false, true); this.b2 = GameObject.Find("board2").GetComponent <board2>(); this.b2.board2_appear(false, true); this.rep.all_rid_mask(); this.bd1.set_HS_anime(this.selected_dock, true); this.rep.now_clsRepair().ChangeRepairSpeed(this.selected_dock); this.rep.tochu_go(this.selected_dock, this.sm); this.rep.set_mode(1); }
public void StartUp() { if (this._startup) { return; } this._startup = true; this.bd = GameObject.Find("board1_top/board").GetComponent <board>(); this.bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); this.rep = base.get_gameObject().get_transform().get_parent().get_parent().GetComponent <repair>(); this.rep_p = this.rep.get_transform().FindChild("board2_top/board2/UIScrollListRepair").GetComponent <UIScrollListRepair>(); Camera component = this.rep.get_transform().FindChild("Camera").GetComponent <Camera>(); this._clsScroll = new KeyScrollControl(6, 6, this.scb); this._clsRepair = this.rep.now_clsRepair(); this.damage_flag = 0; this._debug_shipping = false; TweenPosition.Begin(base.get_gameObject(), 0.01f, new Vector3(840f, 123f, -1f)); this.ships = this._clsRepair.GetShipList(); this.dockSelectController = new KeyControl(0, 0, 0.4f, 0.1f); this.dockSelectController.setChangeValue(0f, 0f, 0f, 0f); this.rep_p.SetCamera(component); this.rep_p.SetKeyController(this.dockSelectController); this.rep_p.ResumeControl(); this.rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { this.rep_p.keyController.ClearKeyAll(); this.rep_p.LockControl(); this.rep.set_mode(-2); if (child.GetModel() == null) { return; } this.bd3.UpdateInfo(child.GetModel()); this.bd3.board3_appear(true); this.rep.setmask(2, true); this.rep.set_mode(3); }); this.redraw(); }
public void StartUp() { if (!_startup) { _startup = true; bd = GameObject.Find("board1_top/board").GetComponent <board>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); rep = ((Component)base.gameObject.transform.parent.parent).GetComponent <repair>(); rep_p = ((Component)rep.transform.FindChild("board2_top/board2/UIScrollListRepair")).GetComponent <UIScrollListRepair>(); Camera component = ((Component)rep.transform.FindChild("Camera")).GetComponent <Camera>(); _clsScroll = new KeyScrollControl(6, 6, scb); _clsRepair = rep.now_clsRepair(); damage_flag = 0; _debug_shipping = false; TweenPosition.Begin(base.gameObject, 0.01f, new Vector3(840f, 123f, -1f)); ships = _clsRepair.GetShipList(); dockSelectController = new KeyControl(); dockSelectController.setChangeValue(0f, 0f, 0f, 0f); rep_p.SetCamera(component); rep_p.SetKeyController(dockSelectController); rep_p.ResumeControl(); rep_p.SetOnSelectedListener(delegate(UIScrollListRepairChild child) { rep_p.keyController.ClearKeyAll(); rep_p.LockControl(); rep.set_mode(-2); if (child.GetModel() != null) { bd3.UpdateInfo(child.GetModel()); bd3.board3_appear(bstat: true); rep.setmask(2, value: true); rep.set_mode(3); } }); redraw(); } }
public void _init_repair() { rep = GameObject.Find("Repair Root").GetComponent <repair>(); dia = GameObject.Find("dialog").GetComponent <dialog>(); bd3 = GameObject.Find("board3_top/board3").GetComponent <board3>(); }