Exemple #1
0
 protected override bool Init()
 {
     _clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData();
     _clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night();
     if (_clsHougekiList == null)
     {
         EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat));
         ImmediateTermination();
     }
     else
     {
         _nCurrentShellingCnt = 1;
         _clsState            = new StatementMachine();
         _prodShellingAttack  = new ProdShellingAttack();
         _vCameraOriginPos    = BattleTaskManager.GetBattleCameras().fieldCameras[0].transform.position;
         if (!BattleTaskManager.GetIsSameBGM())
         {
             KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId());
         }
         _clsState.AddState(InitNightMessage, UpdateNightMessage);
         Transform transform = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.zero, Quaternion.identity) as Transform;
         _ctrlSearchLight = ((Component)transform).GetComponent <SearchLightSceneController>();
         Transform transform2 = UnityEngine.Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.zero, Quaternion.identity) as Transform;
         _ctrlFlareBullet = ((Component)transform2).GetComponent <FlareBulletSceneController>();
     }
     return(true);
 }
        private void OnDecideWithdrawalButton(UIHexButtonEx btn)
        {
            ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction();

            observerAction.Register(delegate
            {
                Mem.DelComponentSafe(ref _prodWithdrawalDecisionSelection);
            });
            Observable.Timer(TimeSpan.FromSeconds(1.0)).Subscribe(delegate
            {
                if (btn.index == 0)
                {
                    EndPhase(BattlePhase.Result);
                }
                else if (!BattleTaskManager.GetIsSameBGM())
                {
                    KCV.Utils.SoundUtils.StopFadeBGM(0.2f, delegate
                    {
                        BattleTaskManager.GetBattleManager().StartDayToNightBattle();
                        EndPhase(BattlePhase.NightCombat);
                    });
                }
                else
                {
                    BattleTaskManager.GetBattleManager().StartDayToNightBattle();
                    EndPhase(BattlePhase.NightCombat);
                }
            });
        }
Exemple #3
0
 protected override bool Init()
 {
     this._clsNightCombat = BattleTaskManager.GetBattleManager().GetNightCombatData();
     this._clsHougekiList = BattleTaskManager.GetBattleManager().GetHougekiList_Night();
     if (this._clsHougekiList == null)
     {
         this.EndPhase(BattleUtils.NextPhase(BattlePhase.NightCombat));
         base.ImmediateTermination();
     }
     else
     {
         this._nCurrentShellingCnt = 1;
         this._clsState            = new StatementMachine();
         this._prodShellingAttack  = new ProdShellingAttack();
         this._vCameraOriginPos    = BattleTaskManager.GetBattleCameras().fieldCameras.get_Item(0).get_transform().get_position();
         if (!BattleTaskManager.GetIsSameBGM())
         {
             KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)BattleTaskManager.GetBattleManager().GetBgmId());
         }
         this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitNightMessage), new StatementMachine.StatementMachineUpdate(this.UpdateNightMessage));
         Transform transform = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabSearchLightSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform;
         this._ctrlSearchLight = transform.GetComponent <SearchLightSceneController>();
         Transform transform2 = Object.Instantiate(BattleTaskManager.GetPrefabFile().prefabFlareBulletSceneController, Vector3.get_zero(), Quaternion.get_identity()) as Transform;
         this._ctrlFlareBullet = transform2.GetComponent <FlareBulletSceneController>();
     }
     return(true);
 }