private void OnDestroy() { _parShipBreak = null; _parShipBreak2 = null; _breakMaterial = null; _anim = null; }
private void OnDestroy() { this._parShipBreak = null; this._parShipBreak2 = null; this._breakMaterial = null; this._anim = null; }
public void init() { _breakMaterial = ((Component)base.transform.FindChild("Material1")).GetComponent <UiBreakMaterialIcon>(); _breakMaterial.init(); _parShipBreak = ((Component)base.transform.FindChild("Smoke")).GetComponent <ParticleSystem>(); _parShipBreak2 = ((Component)base.transform.FindChild("Smoke2")).GetComponent <ParticleSystem>(); ((Component)_parShipBreak).SetActive(isActive: false); ((Component)_parShipBreak2).SetActive(isActive: false); _anim = GetComponent <Animation>(); changeItems(); _anim.Stop(); }
public void init() { this._breakMaterial = base.get_transform().FindChild("Material1").GetComponent <UiBreakMaterialIcon>(); this._breakMaterial.init(); this._parShipBreak = base.get_transform().FindChild("Smoke").GetComponent <ParticleSystem>(); this._parShipBreak2 = base.get_transform().FindChild("Smoke2").GetComponent <ParticleSystem>(); this._parShipBreak.SetActive(false); this._parShipBreak2.SetActive(false); this._anim = base.GetComponent <Animation>(); this.changeItems(); this._anim.Stop(); }