public void recTeleport(KBEngine.Role e)
    {
        if (e.isPlayer())
        {
            return;
        }

        if (e.renderObj == null)
        {
            return;
        }
        GameObject player = e.renderObj as GameObject;

        Instantiate(teleportEffect, player.transform.position, player.transform.rotation, player.transform);
    }
Exemple #2
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    public void onRoleEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Role entity)
    {
        Debug.Log("当前玩家[" + entity.id + "]进入游戏世界...");

        //instantiate
        float y = entity.position.y;

        if (entity.isOnGround)
        {
            y = 1.3f;
        }

        Vector3    pos    = new Vector3(entity.position.x, y, entity.position.z);
        GameObject hero   = Resources.Load("Prefabs/Heros/" + entity.role_name) as GameObject;
        GameObject player = Instantiate(hero, pos, entity.rotation) as GameObject;

        entity.renderObj = player;

        //set init props
        set_position(entity);
        set_direction(entity);

        //set sync entity
        player.GetComponent <SyncPosRot>().entity  = entity;
        player.GetComponent <SyncPosRot>().enabled = true;

        //set local controll
        bool isPlayer = entity.isPlayer();

        player.GetComponent <SyncPosRot>().isLocalPlayer = isPlayer;
        player.GetComponent <BloodHUD>().enabled         = !isPlayer;
        player.GetComponent <RoleHUD>().enabled          = isPlayer;
        getPlayerController(entity).isLocalPlayer        = isPlayer;

        if (isPlayer)
        {
            player.tag = "localPlayer";
            loadRoleSkillIcon(entity);
        }
        else
        {
            player.tag = "nonLocalPlayer";
        }
    }
Exemple #3
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    public void recShot(KBEngine.Role e, Byte res, Double timestamp)
    {
        if (e.isPlayer())
        {
            return;
        }

        if (res == 0)
        {
            if (othersArrowsDic.ContainsKey(timestamp))
            {
                List <GameObject> otherArrows = othersArrowsDic[timestamp];
                for (int i = 0; i < otherArrows.Count; i++)
                {
                    otherArrows[i].GetComponent <Renderer>().enabled = true;
                }
                otherArrows.Clear();
                othersArrowsDic.Remove(timestamp);
            }
        }
    }
Exemple #4
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    public void onRoleEnterWorld(UInt64 rndUUID, Int32 eid, KBEngine.Role entity)
    {
        Debug.Log("当前玩家[" + entity.id + "]进入游戏世界...");

        //instantiate
        float y = entity.position.y;

        if (entity.isOnGround)
        {
            y = 1.3f;
        }

        Vector3    pos    = new Vector3(entity.position.x, y, entity.position.z);
        GameObject player = Instantiate(playerPrefab, pos, entity.rotation) as GameObject;

        entity.renderObj = player;

        //set init props
        set_position(entity);
        set_direction(entity);
        set_entityName(entity);
        set_moveSpeed(entity);
        player.GetComponent <Renderer>().material.mainTexture = Resources.Load <Texture>("pic/" + ((Role)entity).career_name);

        //set sync entity
        player.GetComponent <SyncPosRot>().entity  = entity;
        player.GetComponent <SyncPosRot>().enabled = true;

        //set local controll
        if (entity.isPlayer())
        {
            ctrlCamera.GetComponent <GameInput>().m_Player   = player;
            ctrlCamera.GetComponent <GameInput>().enabled    = true;
            player.GetComponent <SyncPosRot>().isLocalPlayer = true;
        }
    }