protected MeshGroupGroupDataK(string path, byte[] seeddata, ICollection <string> anis) { //Debug.Log("MeshGroupGroupDataK(" + path + "," + seeddata.Length + "," + anis.Count); anims.Clear(); anims = new List <string>(anis); this.path = path; dataK = KAnim.Sprite.LoadUnity(path, seeddata); }
protected MeshGroupGroupDataK(string path, byte[] seeddata,ICollection<string> anis) { //Debug.Log("MeshGroupGroupDataK(" + path + "," + seeddata.Length + "," + anis.Count); anims.Clear(); anims = new List<string>(anis); this.path = path; dataK = KAnim.Sprite.LoadUnity(path, seeddata); }