public List <MonoBehaviour> FindReference(CustomEvent e)
        {
            List <MonoBehaviour> result = new List <MonoBehaviour>();

            for (int i = 0; i < SceneManager.sceneCount; i++)
            {
                var scene = SceneManager.GetSceneAt(i);

                var allObjects = scene.GetRootGameObjects();

                for (int j = 0; j < allObjects.Length; j++)
                {
                    var obj = allObjects[j];

                    var comps = obj.GetComponentsInChildren <MonoBehaviour>(true);

                    foreach (var comp in comps)
                    {
                        FieldInfo[] fields = comp.GetType().GetFields();

                        foreach (var field in fields)
                        {
                            KAIEvent attrib = Attribute.GetCustomAttribute(field, typeof(KAIEvent)) as KAIEvent;

                            if (attrib != null)
                            {
                                if (field.GetValue(comp) as CustomEvent != null && (field.GetValue(comp) as CustomEvent).name.Equals(e.name))
                                {
                                    result.Add(comp);
                                }
                            }
                        }
                    }
                }
            }

            return(result);
        }
 public EventData(string name, CustomEvent e)
 {
     Name  = name;
     Event = e;
 }