public uint ElementN(int3 position) { return(((uint)position.Z * (uint)Y + (uint)position.Y) * (uint)X + (uint)position.X); }
public ulong ElementNLong(int3 position) { return(((ulong)position.Z * (ulong)Y + (ulong)position.Y) * (ulong)X + (ulong)position.X); }