public void initCamera(CommonSettings.VoidCallBack callback) { Spirit role = field.Spirits[0]; cameraMoveTo(role.CanvasLeft, role.CanvasTop, callback); }
//将镜头对准现在的精灵 public void cameraMoveToCurrentRole() { Spirit currentRole = field.currentSpirit; cameraMoveTo(currentRole.CanvasLeft, currentRole.CanvasTop, () => { field.Status = BattleStatus.NextPersonAct; }); }