//by cg 2013-10-26 public void SetRoles(List <string> roles) { HideHeads(); int index = 0; foreach (var role in roles) { if (index >= 5) //最多显示5个 { break; } SceneHead sceneHead = new SceneHead(role, "", "original_nothing", "story", "这是" + "【" + role + "】", 0); sceneHead.head.Width = CommonSettings.MAPUI_ROLEHEAD_WIDTH; sceneHead.head.Height = CommonSettings.MAPUI_ROLEHEAD_HEIGHT; sceneHead.Margin = new Thickness(CommonSettings.MAPUI_ROLEHEAD_X, CommonSettings.MAPUI_ROLEHEAD_Y + index * (CommonSettings.MAPUI_ROLEHEAD_HEIGHT + CommonSettings.MAPUI_ROLEHEAD_GAP), 0, 0); Canvas.SetZIndex(sceneHead, CommonSettings.Z_MAPUI_ROLEHEAD); ImageBrush brush = new ImageBrush(); brush.ImageSource = ResourceManager.GetImage("ui.头像框.普通"); brush.Stretch = Stretch.Uniform; sceneHead.LayoutRoot.Background = brush; uiHost.LayoutRoot.Children.Add(sceneHead); heads.Add(sceneHead); index++; } }
private void LoadMap(string key, Battle battle) { MapTemplate mapTemplate = BattleManager.GetMapTemplate(key); /*if (Spirits.Count > 0) * { * foreach (var sp in Spirits) * { * this.backgroundCanvas.Children.Remove(sp); * } * Spirits.Clear(); * }*/ if (heads.Count > 0) { foreach (var head in heads) { this.backgroundCanvas.Children.Remove(head); } heads.Clear(); } //纯图,没人物 if (battle.battleRoles.Count == 0) { this.backgroundCanvas.Background = new ImageBrush() { ImageSource = mapTemplate.Background, Stretch = Stretch.Uniform, AlignmentX = AlignmentX.Center, AlignmentY = AlignmentY.Center, Opacity = CommonSettings.timeOpacity[RuntimeData.Instance.Date.Hour / 2] }; } //图+人物 else { this.backgroundCanvas.Background = new ImageBrush() { ImageSource = mapTemplate.Background, Stretch = Stretch.Uniform, AlignmentX = AlignmentX.Center, AlignmentY = AlignmentY.Center, Opacity = CommonSettings.timeOpacity[RuntimeData.Instance.Date.Hour / 2] }; int index = 0; foreach (var role in battle.battleRoles) { SceneHead sceneHead = new SceneHead(role.roleKey, "", "original_nothing", "story", "这是" + "【" + role.roleKey + "】", 0); sceneHead.head.Width = CommonSettings.MAPUI_ROLEHEAD_WIDTH; sceneHead.head.Height = CommonSettings.MAPUI_ROLEHEAD_HEIGHT; sceneHead.Margin = new Thickness(CommonSettings.MAPUI_ROLEHEAD_X, CommonSettings.MAPUI_ROLEHEAD_Y + index * (CommonSettings.MAPUI_ROLEHEAD_HEIGHT + CommonSettings.MAPUI_ROLEHEAD_GAP), 0, 0); Canvas.SetZIndex(sceneHead, CommonSettings.Z_MAPUI_ROLEHEAD); ImageBrush brush = new ImageBrush(); brush.ImageSource = ResourceManager.GetImage("ui.头像框.普通"); brush.Stretch = Stretch.Uniform; sceneHead.LayoutRoot.Background = brush; this.backgroundCanvas.Children.Add(sceneHead); heads.Add(sceneHead); index++; } } AudioManager.PlayMusic(mapTemplate.Music); }