public JunimoSlave CreateJunimo(GameLocation location, Vector2 position, IMonitor monitor) { JunimoSlave junimo = new JunimoSlave(position, monitor); location.addCharacter(junimo); return(junimo); }
private void PlaceJunimo() { Vector2 playerPosition = Game1.player.position; Vector2 newNPCPosition = playerPosition + new Vector2(0, 80); this.junimo = new JunimoSlave(newNPCPosition, this.Monitor); Game1.player.currentLocation.addCharacter(this.junimo); }