public void Execute() { teno.Jump(); }
public void TenoBlockCollide(Teno teno, Block block, List <Block> detroyedBlocks, List <Block> standingBlock) { Rectangle tenoRect = teno.state.GetBoundingBox(teno.position); Rectangle blockRect = block.GetBoundingBox(); Rectangle intersection = Rectangle.Intersect(tenoRect, blockRect); if (intersection.Height > intersection.Width) { if (tenoRect.Right > blockRect.Left && tenoRect.Right < blockRect.Right) { teno.position.X -= intersection.Width; } else { teno.position.X += intersection.Width; } } else if (intersection.Height < intersection.Width) { if (tenoRect.Bottom > blockRect.Top && tenoRect.Bottom < blockRect.Bottom) { if (!teno.isJumping) { teno.velocity.Y = 0; } if (intersection.Height > 1) { teno.position.Y -= intersection.Height; } if (!standingBlock.Contains(block)) { standingBlock.Add(block); } } else { teno.position.Y += intersection.Height; if (!game.isVVVVVV) { block.Reaction(); teno.physState = new FallingState(teno, game); teno.tenoHight = 0; /*if (block.state.GetType().Equals(new BrickBlockState().GetType()) && mario.isBig) * { * block.Explode(); * }*/ if (block.state is TrampolineBlockState) { teno.Jump(); } if (block.state is DamageBlockState) { teno.MakeDeadTeno(); } } //else //standingBlock.Add(block); } } }