public Level(string fileName) { game = new Game1(); builder = new LevelBuilder(this); teno = builder.Build(fileName); game.gameCamera.LookAt(teno.position); collision = new CollisionDetector(teno, game); exitPole = new GateSprite(Game1.gameContent.Load <Texture2D>("gateFramedFinal"), 2, 23); game.gameHUD.Time = ValueHolder.startingTime; }
public Level(Game1 game, string fileName) { this.game = game; levelCurrent = fileName; builder = new LevelBuilder(this, game); teno = builder.Build(fileName); game.gameCamera.LookAt(teno.position); collision = new CollisionDetector(teno, game); exitPole = new GateSprite(Game1.gameContent.Load <Texture2D>("Item/exit"), 1, 1); game.gameHUD.Time = ValueHolder.startingTime; }