public CollisionManager( PlayerManager player, EnemyManager enemyManager, BreakableManager breakableManager, SpikeManager spikeManager, KeyDoor keyDoor, HeartManager heartManager ) { this.player = player; this.enemyManager = enemyManager; this.breakableManager = breakableManager; this.spikeManager = spikeManager; this.keyDoor = keyDoor; this.heartManager = heartManager; }
// Spawn hearts for level public static void SpawnHearts(HeartManager heartManager) { //heartManager.SpawnHeart(new Vector2(x, y)); }
// Spawn hearts for level public static void SpawnHearts(HeartManager heartManager) { heartManager.SpawnHeart(new Vector2(57, 419)); }
// Spawn hearts for level public static void SpawnHearts(HeartManager heartManager) { }