// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { //breakableManager.SpawnBreakable(new Vector2(x, y)); }
// Spawn all breakables for level public static void SpawnBreakables(BreakableManager breakableManager) { breakableManager.SpawnBreakable(new Vector2(528, 37)); breakableManager.SpawnBreakable(new Vector2(478, 109)); }