public void Init() { speed = 5;//1000 / speed; player = new Player(game, this, new Rectangle(512, 0, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(0, 736, 1024, 32), Color.SpringGreen, 0, 0);//740 blocks.Add(floor); game.Components.Add(floor); CheckNextBlockSpawn(); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); music = this.game.Content.Load<SoundEffect>("home_at_last"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); points = 0; }
public void Init() { this.player = new Player(game, this, new Rectangle(512, -32, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(-32, 32, 1024 + 64, 32), Color.RoyalBlue, this.speed); blocks.Add(floor); game.Components.Add(floor); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); music = this.game.Content.Load<SoundEffect>("bamboo"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); }
public void Init() { this.player = new Player(game, this, new Rectangle(1024 - 40, 768 - 64, 32, 32)); game.Components.Add(player); Block floor = new Block(game, this, new Rectangle(1024 - 48, 768 - 32, 48, 1024), Color.Cyan, this.speed, 0); blocks.Add(floor); game.Components.Add(floor); this.scoreText = new Text(game, "Score: " + this.points, new Vector2(0,0), Color.Blue); game.Components.Add(this.scoreText); this.highScore = new HighScoresWindow(game); game.Components.Add(this.highScore); music = this.game.Content.Load<SoundEffect>("home_at_last"); musicInstance = music.CreateInstance(); musicInstance.IsLooped = true; musicInstance.Play(); }