public ChatMessage(CNMPlayer emisor, string text) { this.emisor = emisor; this.text = text; this.time = DateTime.Now; this.color = emisor.GetColor(); }
public void OnRoleChanged(DualGamePlayer player, int oldRole) { int newRole = player.role; if (oldRole == newRole) { //Debug.LogWarning("It didn't change!"); return; } if (oldRole < maxPlayers) { bool alreadyReplaced = false; for (int i = 0; i < playerContainer.childCount; i++) { CNMPlayer p = playerContainer.GetChild(i).GetComponent <CNMPlayer>(); //Debug.Log("Checking one..."); if (p != null) { if (p.role == oldRole) { //Debug.Log("Already replaced"); alreadyReplaced = true; break; } /*else if(p.role > oldRole) * { * Debug.Log("Breaking here"); * break; * }*/ } } if (!alreadyReplaced) { ShowWildcard(oldRole); } } int oldCount = playerContainer.childCount; player.transform.SetParent(null, false); int newCount = playerContainer.childCount; if (newCount != oldCount - 1) { Debug.LogError("Wrong 1"); } AddPlayerToList(player); RedrawMoveButtons(); }
public override void OnStartClient() { CNManager manager = CNManager.Instance; //CNMPlayer player = (CNMPlayer)manager.GetPlayer(playerId); CNMPlayer player = ClientScene.objects[playerNetId].GetComponent <CNMPlayer>(); Color color = manager.colors[player.playerColorNum]; SetColor(color); }
private CNMPlayer NewPlayer(PlayerData model) { CNMPlayer ret = NewPlayer(); ret.playerName = model.playerName; ret.playerType = model.playerType; ret.playerColorNum = model.playerColorNumber; return(ret); }
public void DisplayPlayer(CNMPlayer player) { this.lastDisplayedPlayer = player; string name = "(waiting)"; Sprite icon = CNManager.Instance.nullIcon; Color color = Color.black; bool isLocal = false; if (player != null) { isLocal = player.isLocalPlayer; name = player.playerName; color = player.GetColor(); if (isLocal) { switch (player.playerType) { case PlayerType.KeyboardPlayer: icon = CNManager.Instance.keyboardIcon; break; case PlayerType.JoystickPlayer: icon = CNManager.Instance.joystickIcon; break; case PlayerType.CpuPlayer: icon = CNManager.Instance.cpuIcon; break; } nameInput.interactable = true; } else { icon = CNManager.Instance.remoteIcon; } } nameInput.interactable = isLocal; nameInput.text = name; iconImage.sprite = icon; coloredImage.color = color; }
private void RedrawMoveButtons() { int lastRole = -1; int offset = 0; // could be used for dummy objects for (int i = offset; i < playerContainer.childCount; i++) { Transform child = playerContainer.GetChild(i); CNMPlayer player = child.GetComponent <CNMPlayer>(); if (player != null) { // Debug.Log("++++++++++++++ Is a player"); int thisRole = player.role; if (thisRole <= lastRole) { // Debug.LogError("Invalid role order"); return; } lastRole = thisRole; if (NetworkServer.active) { bool isFirst = i == offset; player.moveUp.gameObject.SetActive(!isFirst); bool showDown = thisRole < maxPlayers || i < playerContainer.childCount - 1; //player.moveDown.interactable = !isLast; player.moveDown.gameObject.SetActive(showDown); } // TODO } else { //Debug.Log("-------------- Is a wildcard"); } } }