// Start is called before the first frame update void Start() { PoseSyncer.Instance.OnSync += Pose_OnSync; CommandRecognizer.Instance.OnPhraseRecognized += Speech_OnRecognized; SwipeRecognizer.Instance.OnSwipe += Swipe_OnRecognize; Seamstress = Narrator.Instance; Seamstress.Welcome(); }
private void Awake() { Instance = this; player = GetComponent <AudioSource>(); said_welcome = false; said_showme = false; said_openeddrawer = false; said_putsomethingon = false; said_stillindrawer = false; said_wearingsomething = false; said_explainedgoodbye = false; said_goodbye = false; IsSpeaking = false; }