// Called after server data is all loaded public void AllowConnections() { // Start listen thread if (_lt == null) { _lt = new ListenThread(_listenPort); _lt.OnConnectionAccepted += _lt_OnConnectionAccepted; // Allow connections _lt.Start(); } }
// Called after server data is all loaded public void AllowConnections() { // Start listen thread if (_lt == null) { _lt = new ListenThread(_listenPort); _lt.OnConnectionAccepted += _lt_OnConnectionAccepted; // Allow connections _lt.Start(); } }