/// <summary> /// 座位信息变更回调 /// </summary> /// <param name="obj"></param> private void OnSeatInfoChanged(TransferData data) { SeatEntity seat = data.GetValue <SeatEntity>("Seat"); //座位 bool isPlayer = data.GetValue <bool>("IsPlayer"); //是否自己 ROOM_STATUS roomStatus = data.GetValue <ROOM_STATUS>("RoomStatus"); //房间状态 RoomEntity currentRoom = data.GetValue <RoomEntity>("CurrentRoom"); //当前房间 SeatEntity BankerSeat = data.GetValue <SeatEntity>("BankerSeat"); //庄家座位 SeatEntity ChooseBankerSeat = data.GetValue <SeatEntity>("ChooseBankerSeat"); //当前选庄座位 if (isPlayer) { Debug.Log("自己座位准备状态:" + seat.seatStatus.ToString()); m_ButtonReady.gameObject.SetActive(!seat.isReady && seat.seatStatus == SEAT_STATUS.IDLE); m_ButtonShare.gameObject.SetActive(roomStatus == ROOM_STATUS.IDLE); //设置开始按钮 SetStartBtn(currentRoom, seat); if (!SystemProxy.Instance.IsInstallWeChat) { m_ButtonShare.gameObject.SetActive(false); } //m_CancelAuto.gameObject.SetActive(seat.IsTrustee); //=================================设置下注按钮================================================================================= // 是庄 自己未下注 不是庄 自己未下注 庄家已下注 // m_Operater.NoticeJetton(roomStatus == ROOM_STATUS.POUR && (BankerSeat != null) && ((seat.IsBanker && seat.Pour <= 0) || ((seat.Pour <= 0) && (!seat.IsBanker) && BankerSeat.Pour > 0)), seat); m_Operater.NoticeJetton(roomStatus == ROOM_STATUS.GAME && seat.seatStatus == SEAT_STATUS.POUR, seat, currentRoom.baseScore); //RoomJuYouProxy //=================================设置选庄================================================================================= //选庄按钮 // m_Operater.ChooseBanker(roomStatus == ROOM_STATUS.CHOOSEBANKER && currentRoom.ChooseBankerSeat != null && currentRoom.ChooseBankerSeat == seat); } }
/// <summary> /// 刷新金币 由动画事件或初始刷新 /// </summary> public void SetGold(SeatEntity seat) { m_TextGold.SafeSetText(seat.Gold.ToString()); }
////头像点击 //private void OnHeadClick() //{ // AudioEffectManager.Instance.Play("btnclick", Vector3.zero, false); // if (DelegateDefine.Instance.OnHeadClick != null) // { // DelegateDefine.Instance.OnHeadClick(m_SeatPos); // } //} public void SetUI(SeatEntity seat) { m_SeatIndex = seat.Index; SetPlayerInfo(seat); }
/// <summary> /// 初始化房间 /// </summary> /// <param name="prRoom"></param> public void InitRoom(JY_ROOM prRoom) { //RoomMaJiangProxy.Instance CurrentRoom = new RoomEntity() { currentLoop = prRoom.loop, maxLoop = prRoom.maxLoop, roomId = prRoom.roomId, //matchId = prRoom.matchId, roomStatus = prRoom.status, baseScore = prRoom.baseScore, }; //房间配置 CurrentRoom.Config.Clear(); for (int i = 0; i < prRoom.settingIdCount(); ++i) { cfg_settingEntity settingEntity = cfg_settingDBModel.Instance.Get(prRoom.getSettingId(i)); if (settingEntity != null) { CurrentRoom.Config.Add(settingEntity); } } //RoomPaiJiuProxy //创建座位 CurrentRoom.SeatList = new List <SeatEntity>(); for (int i = 0; i < prRoom.seatListCount(); i++) { JY_SEAT jySeat = prRoom.getSeatList(i); SeatEntity seat = new SeatEntity(); //手牌 for (int j = 0; j < jySeat.pokerListCount(); j++) { seat.PokerList.Add(new Poker()); } seat.SetSeat(jySeat); CurrentRoom.SeatList.Add(seat); if (seat.IsBanker) { BankerSeat = seat; } } //(时间戳) if (prRoom.hasUnixtime()) { CurrentRoom.Unixtime = prRoom.unixtime; } CalculateSeatIndex(); PeopleCounting(); }