private void OnMessage(GameEventMessage message)
 {
     if (ListenForAllGameEvents || GameEvent.Equals(message.EventName))
     {
         InvokeEvent(message);
     }
 }
 private void InvokeEvent(GameEventMessage message)
 {
     if (!message.HasGameEvent)
     {
         return;
     }
     if (Event == null)
     {
         return;
     }
     Event.Invoke(message.EventName);
 }
 private static void SendEvent(GameEventMessage gameEventMessage)
 {
     Send(gameEventMessage.EventName, gameEventMessage);
 }
Exemple #4
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 private void OnMessage(GameEventMessage message)
 {
     InvokeEvent(message);
 }