Exemple #1
0
        public void Draw(SpriteBatch spriteBatch, SpriteFont font, Texture2D bulletTex)
        {
            for (int i = 0; i < MaxBullets; i++)
            {
                bullets[i].Draw(spriteBatch, bulletTex, Color.GreenYellow);
            }

            particleEngine.Draw(spriteBatch);
            spriteBatch.Draw(texture, pos, null, Color.White,
                             rotation, origin, 1.0F, SpriteEffects.None, 0.0f);
        }
Exemple #2
0
        public virtual void Draw(SpriteBatch spriteBatch, Texture2D bulletTex)
        {
            foreach (Bullet b in bullets)
            {
                b.Draw(spriteBatch, bulletTex, bulletColor);
            }

            particleEngine.Draw(spriteBatch);
            if (alive)
            {
                spriteBatch.Draw(texture, pos, null, Color.White,
                                 rotation, origin, 1.0F, SpriteEffects.None, 0.0f);
                //health:

                healthRect           = new Rectangle((int)pos.X - 40, (int)pos.Y - 50, healthBarWidth, 15);
                backgroundHealthRect = new Rectangle((int)pos.X - 40, (int)pos.Y - 50, HealthBarMaxLength, 15);
                spriteBatch.Draw(healthBackgroundTex, backgroundHealthRect, backHealthBarColor * 0.7f);
                spriteBatch.Draw(currentHealthTex, healthRect, healthBarColor * 0.7f);
            }
        }